The ultimate Medieval Fantasy collection! Get all 15 high-quality, ultra-low poly characters from the Starter and Expansion packs in one massive bundle. Perfect for RPGs & Mobile!Compatible with Built-in Render Pipeline. Materials use Standard Shader.This **Complete Pack** is the ultimate character collection for your dark fantasy or medieval RPG worlds!It includes all 15 unique characters from both the **Starter Pack** and the **Expansion Pack**, offering incredible value and variety to completely populate your kingdoms, towns, and battlefields.**Key Features:*** **Massive Roster:** 15 distinct characters including Knights, Royalty, Villagers, and Villains.* **Ultra Low Poly:** Incredible performance with approx. **700 - 1300 tris** per character.* **Mobile Friendly:** Highly optimized for mobile devices and VR/AR applications.* **Humanoid Rig:** Fully compatible with Unity's Mecanim Humanoid system. Ready to use with standard animations.* **Compatibility:** Setup with Standard Shader. Easily upgradable to URP or HDRP pipelines.**Package Content (15 Prefabs):****[Heroes & Warriors]**1. **Knight** (Hero/Warrior)2. **Female Knight** (Heroine)3. **Axeman** (Fighter/Barbarian)4. **Assassin** (Rogue/Thief)5. **Archer** (Ranged fighter)**[Royalty & NPCs]**6. **King** (Ruler)7. **Queen** (Ruler)8. **Prince** (Royal)9. **Princess** (Royal)10. **Merchant** (Trader/Shopkeeper)11. **Villager Male** (Townsman)12. **Villager Female** (Townsgirl)**[Villains & Mystics]**13. **Demon King** (Boss/Villain)14. **Witch** (Mage/Enemy)15. **Fortune Teller** (Mystic NPC)- **File Format:** FBX, Prefab- **Rigging:** Yes (Humanoid)- **Animation count:** 0 (Please use standard Humanoid animations)- **Polygon count:** Approx. 700 - 1300 triangles per character- **Number of meshes/prefabs:** 15 Characters- **UV mapping:** Yes- **Texture resolution:** 256x256- **Materials:** Standard ShaderI used generative AI tools to create the base textures (clothing details, armor patterns, etc.) for the characters. I then manually edited these AI-generated images and carefully UV-mapped them onto my originally hand-crafted 3D models. The 3D meshes and rigging were done manually without AI.




