Premium qualitative haptics for C# & Visual Scripting. Trigger 7 native iOS/Android styles with one node. Includes a 15-page masterclass demo & manual. Unity 6 verified. No-code tactile perfection.Fully compatible with Built-in, URP, and HDRP. As a pure C# utility, the core logic is UI-agnostic and remains isolated from the rendering pipeline. The included Demo uses TextMesh Pro to ensure high-fidelity visual consistency across all modern pipelines.Verified for Unity 6; follows SRP standards for clean dependency management via Assembly Definitions.The Premium, Qualitative Haptic Solution for Unity Mobile — Now with Full Visual Scripting Support.Here are intuitive, plain English haptics that help you see just what your end-users will feel.Canley Haptics Lite is a high-performance, zero-allocation engine that replaces complex vibration calls with plain-English presets like Soft Bump and Triple Pulse.This Visual Scripting Edition includes the full C# API plus a premium suite of custom nodes, allowing you to build professional tactile feedback directly in your graphs without writing a single line of code.Why Choose Canley Haptics?Qualitative Mapping: Trigger "Styles" that automatically route to native iOS Taptic Engines and Android 11+ Composition Primitives for "Apple-sharp" feedback on flagship devices.Haptic Style Selector: A custom literal node featuring a header-integrated dropdown. Pick your tactile vibe directly on the node—no more navigating the inspector.Educational Demo Scene: Includes a masterclass in clean graph architecture. Learn to use modular event arguments, color-coded logic groups, and rhythmic "Pulse Loops" with built-in safety fail-safes.Unity 6 Verified: Fully optimized for the latest engine versions and integrated Visual Scripting workflows.Zero Config: Nodes appear automatically in the fuzzy finder. No manual "Type Option" management required.Platform SupportiOS: iPhone 7 and newer (Taptic Engine).Android: API Level 30+ for Composition Primitives, with intelligent fallbacks for older devices.Universal: One node handles both platforms automatically.DocumentationIncludes quick setup guides followed by 15 pages of detailed, tutorial-style documentation across two manuals, covering everything from initial setup to advanced tactile design theory.Support: swadie@me.comTechnical SpecificationsVisual Scripting Integration:Custom Node Library: Fully integrated nodes for triggering haptics, toggling global states, and reading engine status.Haptic Style Selector: A dedicated literal node featuring a custom header-integrated dropdown for rapid design iteration.Dynamic Output Variables: Nodes provide real-time data (Style Played, Is Enabled) to drive dynamic UI and feedback logic.No-Code Configuration: Custom nodes are automatically included in the Visual Scripting fuzzy finder; no manual Type Option management required.Core Architecture & Performance:Static Implementation: No persistent GameObjects or "Manager" prefabs required. The engine is accessible via C# static calls or Visual Scripting nodes.Mobile-First Footprint: Total asset size is <1Mb. Extensive use of conditional compilation ensures mobile-specific code is stripped from PC/Mac builds.Namespace Protection: All logic is contained within Canley.Utility.Haptics to prevent naming collisions.Native Bridge Integration:iOS: High-fidelity bridge to Objective-C utilizing UIImpactFeedbackGenerator and UINotificationFeedbackGenerator.Android (Triple-Tier Engine):Flagship (API 30+): Leverages Composition Primitives for ultra-sharp, mechanical feedback on modern actuators.Modern (API 26-29): Utilizes VibrationEffect waveforms for crisp tactile responses.Legacy: Precise millisecond pulsing for maximum backward compatibility.Automatic Permission Injection: Automatically ensures the VIBRATE permission is included in the final Android manifest without manual intervention.Unity 6 & Input Compatibility:Unity 6 Verified: Fully optimized for the new integrated Visual Scripting workflow and TextMesh Pro resource requirements.Input Migration Tool: Automated Editor utility to update EventSystem components for projects using the New Input System.Package Includes:Core Native Bridges (C#, Objective-C, Java).7 Qualitative Haptic Styles (Soft Bump through Triple Pulse).Custom Visual Scripting Node Suite.Masterclass Demo Scene featuring color-coded graph architecture.15 Pages of Documentation (Core User Manual + Visual Scripting Module Guide).AI was used as a coding assistant to help architect the C# logic and optimize the shader scripts. All AI-generated suggestions were manually reviewed, tested, and integrated by the developer to ensure they meet Unity’s performance and safety standards. No third-party datasets were used to train a model for this package; it is a standard tool built with AI assistance.




