VfxMeshBuilder is a powerful procedural modeling tool. Create, deform, shatter, and export custom VFX meshes 100% inside Unity. No external 3D software needed. Boost your workflow today!*** LAUNCH SALE! $19.99 (Normally $60) ***Tired of the tedious pipeline of exporting, tweaking, and re-importing meshes between Unity and external 3DCG tools like Blender or Maya? VfxMeshBuilder by ArcLab eliminates that friction, bringing a complete procedural modeling workflow directly into your Unity Editor, specifically tailored for creating game VFX meshes.Build Everything Without Leaving UnityWhether you need:Custom meshes for game VFX (slashes, auras, projectiles, trails, etc.) and complex emitters for Particle Systems.Fractured debris for physics simulations.Quick 3D props to populate your scene. ...you can complete the entire process from start to finish entirely within Unity.Powerful Procedural Workflow30+ Base Primitives: Start with versatile shapes including Splines, Gears, Splatters, and Clouds.Stackable Modifiers: Shape them exactly how you want by layering powerful effects like Bend, Twist, Voronoi Shatter, and Cloner. Modifiers fully support Local, World, and Parent coordinate spaces for complex hierarchical designs.Real-time Editor Physics: Run physics simulations right inside the editor to create realistic rubble and explosions, then bake the results directly into Prefabs.Highly customizable and perfect for Tech Artists, VFX Artists, and Indie Developers looking to drastically speed up their iteration cycles.VfxMeshBuilder-Support-Documentation-Zero External 3DCG Tools Needed: Complete your entire mesh creation, modification, and UV mapping workflow inside the Unity Editor.30+ Built-in Primitives: Plane, Box, Sphere, Gear, Spline, Splatter, Cloud, Chain, Crescent, Crown, and more.20+ Stackable Modifiers: Twist, Bend, Taper, Cloner, Mirror, Push, Smooth, Slice, Shatter (Voronoi/Slice), Ripple, Melt, Align, and more.Advanced Coordinate Control: Modifiers and Cloners dynamically adapt to Local, World, or Parent spaces, allowing objects to align perfectly to target surfaces.Non-destructive Hierarchy: Layer-based node system with Parent-Child relationships. Easily manage complex models with Multi-selection editing, Solo/Mute toggles, and Hierarchy folding.Custom FBX Extraction: Safely import and extract non-readable FBX meshes via a temporary folder without modifying your original assets.Editor Physics Simulation: Dynamically shatter meshes and run real-time physics (gravity, collisions, explosions) inside the editor. Record history and export any frame as a Prefab.VFX-Ready Data Control: Comprehensive UV mapping, automatic UV scrolling previews, and vertex color gradients. Bake pivot data, distance, and cloner IDs directly into UV channels.One-Click Export: Export your generated models as .obj, .asset (Unity Mesh), or directly as .prefab (with or without Rigidbodies).Custom Preset Library: Save your favorite node configurations as JSON presets and load them instantly.Bilingual UI: Built-in support for both English and Japanese UI.I used AI (Google Gemini) to assist with code generation, refactoring, and optimizing complex mathematical algorithms (such as procedural mesh generation, triangulation, and physics simulation logic). The AI was also used to help format and translate UI text. All generated code was thoroughly reviewed, tested, and integrated manually by the developer (ArcLab) to ensure high performance and stability.




