Analyze and optimize 3D models in Unity with real-time stats for meshes, textures, and build size. One-click presets improve performance for mobile and PC games.Optimizer Hub Pro is a powerful Unity Editor tool designed to help developers analyze, optimize, and improve 3D models with real-time performance insights.Easily select any 3D character or model and instantly view its mesh complexity, memory usage, texture impact, and estimated build size—all in one clean and intuitive interface. Key Features Before & After Optimization WorkflowVisually compare model performance before and after optimization. Mesh AnalysisVertex countTriangle countRuntime memory usage Texture Memory TrackingAutomatically calculates total texture memory usage from materials and dependencies. Build Size EstimationEstimates how much impact the selected model has on final build size. One-Click Optimization PresetsLOW (Mobile optimized)MEDIUMHIGH (PC quality) Smart Optimization System With a single click, optimize:Mesh compressionPolygon reduction settingsVertex optimizationTexture size reductionMipmapping & compression settingsAll changes are applied instantly through Unity’s importer pipeline. Real-Time Model InsightsInteractive 3D preview inside the editorInstant stats update on selection changeClear warning for high build impact assetsLightweight and fast performance Perfect ForGame developersTechnical artistsMobile game optimizationVR/AR developersPerformance-critical projectsLarge 3D environmentsThis tool helps developers:- Reduce project size- Improve performance on mobile devices- Detect hidden issues in large projects- Save hours of manual optimization workModel Optimizer Pro gives you real data + instant optimization tools so you can reduce draw calls, lower memory usage, and improve FPS effortlessly. Result Faster games Smaller builds Optimized 3D assets Better performance decisionsUnity Version CompatibilityUnity 2023.3 LTS and aboveFully compatible with Unity versions.Unity Editor Extension (EditorWindow-based tool)Does NOT run at runtime (Editor-only utility)Supported Content3D Models (GameObjects with MeshFilter / SkinnedMeshRenderer)Materials and Textures linked to modelsCore Analysis FeaturesVertex & Triangle countingMesh memory profiling using UnityEngine.ProfilingTexture memory estimation per modelDisk size estimation via System.IOBuild size estimation (mesh + texture approximation)Optimization FeaturesModelImporter mesh compression:LowMediumHighAutomatic optimization:Polygon optimizationVertex optimizationTexture optimization:Max texture size controlTexture compression (Compressed format)Mipmaps enabledPreview SystemInteractive 3D model preview using Editor.CreateEditor()Real-time selection update via OnSelectionChange()Performance & WorkflowCached stats system for fast UI updatesLightweight editor processingRefresh-safe optimization pipelineBatch-friendly texture processing per model pathDependenciesUnityEditor APIUnityEngine APISystem.IOUnityEngine.ProfilingLimitationsEditor-only tool (not included in builds)Build size estimation is approximateTexture dependency detection relies on material collectionsCode StructureModelAnalyzerWindow → Main UI & interaction layerModelAnalyzerData → Core analysis & calculation engineSome visual assets and marketing materials were assisted using AI tools. All core functionality, scripts, and system design are fully developed and implemented manually




