Insect Warriors — Low Poly Armored Character Pack
PanRien Studios
$5.49
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Three insect-themed armored warriors: Stag Beetle, Mantis, and Wasp. Each character is fully rigged, compatible with FREE Mixamo animations. Designed for performance-first pipelines.These avatars were created using the Universal Render Pipeline (URP). However, each avatar uses a simple material with a single diffuse texture, making them easy to adapt to any render pipeline — Built-in, URP, or HDRP.If you are not using URP, simply create a new material in your pipeline of choice and assign the diffuse texture extracted from the FBX. No additional setup is required.Unleash the SwarmMeet three armored warriors inspired by nature's fiercest insects. Each character fuses a distinct insect silhouette with sleek, tokusatsu-style exoskeletal armor — instantly recognizable, impossible to mistake for generic fantasy NPCs.Every character uses a standard Humanoid rig with full finger bones, meaning you can plug any of the 2,600+ free Mixamo animations directly — no retargeting headaches, no broken fingers, no extra setup.Built for Mobile and VR FirstEach model has ~10,000 triangles with clean, hand-optimized topology. Materials use a single 2048×2048 texture per character, keeping draw calls to a minimum.Characters: 3 (Stag Beetle, Mantis, Wasp)Polygon Count: ~10,000 triangles per characterRigHumanoid skeleton with full finger bonesMecanim-compatibleMixamo-compatible (2,600+ FREE animations)Textures: 2048×2048 per character (you can resize them inside Unity)Materials: 1 material per character (single draw call each)File Formats: FBX + Unity Package (.unitypackage)Render Pipelines: Universal Render Pipeline (URP)Unity Version: 2020.3 LTS or newerMaterialsThese avatars were created using the Universal Render Pipeline (URP). However, each avatar uses a simple material with a single diffuse texture, making them easy to adapt to any render pipeline — Built-in, URP, or HDRP.If you are not using URP, simply create a new material in your pipeline of choice and assign the diffuse texture extracted from the FBX. No additional setup is required.The base meshes and textures for these characters were generated with the assistance of AI tools, then manually reviewed, optimized, rigged, and animated to meet professional game-development standards.AI was used as a creative accelerator — not a replacement for technical quality.Every model has been hand-checked for clean topology, correct normals, and reliable rig behavior across all included and Mixamo animations.




