Cross Engine Optimizer (CEO) ( Unreal To / For Unity and Godot )
Leartes Studios
$32.99
$65.99
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CrossEngineOptimizer (CEO) is an Unreal Engine 5 editor plugin developed by Leartes Studios that automates the transfer of complete scenes from Unreal Engine to Unity and Godot.🚀 CrossEngineOptimizer (CEO) v0.8 OpenBeta"For the unexpected pivots. Every Creator Needs a CEO."CrossEngineOptimizer (CEO) is an advanced Unreal Engine 5 editor plugin developed by Leartes Studios that automates the transfer of complete scenes from Unreal Engine directly to Unity and Godot.Say goodbye to the tedious, manual process of migrating assets, fixing coordinates, and rebuilding materials. The CEO handles the full conversion pipeline: geometry, textures, materials, transforms, landscape data, foliage, cameras, and lights. It writes all data to a structured folder that can be opened directly as a Unity or Godot project, saving you countless hours of manual labor.macOS compatibility is currently in progress and will be available in an upcoming release.🔥 Why Choose CEO? (Not Just Migration. Optimization.)The Ultimate Engine-Agnostic Hub: Export to Unity (URP, HDRP, Built-in) and Godot (3.x, 4.x) from a single, unified interface. Why choose a side when the CEO gives you both?Nanite Fallback Optimization: Don't crash target engines with millions of polygons. The CEO seamlessly extracts coarse or fallback LODs from your Nanite meshes for perfect performance.Performance-Preserving Foliage: Mirrors Unreal Engine's InstancedFoliageActor by placing foliage as GPU-instanced groups in the target engine. Keep the dense forests, lose the lag.True Landscape Generation: Instead of exporting a useless static mesh, CEO exports precise heightmaps and automatically reconstructs them as editable Terrain in Unity or Godot.Automated Coordinate Conversion: Flawlessly converts Unreal Engine's left-handed Z-up system to Unity/Godot's Y-up system. Skeletons, animations, and camera rotations work perfectly out of the box.Smart Material & Render Pipeline Mapping: Automatically translates PBR parameters and creates native material assets tailored to your chosen render pipeline (URP/HDRP/Standard).🎯 Who is the CEO for?For Asset Creators: Multiply your marketplace revenue. Build your environment once in Unreal, and let the CEO package it for Unity and Godot marketplaces in minutes.For Indie Devs: Save weeks of manual labor. Focus on creating your game instead of entering data.For Studios: Future-proof your pipeline. Engine plans change unexpectedly. Protect your studio against "engine lock-in" and unexpected pivots.🚀Review Roadmap: What’s Next? The price will increase with each updateWe update our tool based on your reviews and requests. Here is our flight plan:[Milestone 05] - Project Cleaner: Auto-prune unused assets for lighter exports.[Milestone 10] - Material Baking: Support for complex Multi-Layered Materials.[Milestone 15] - Live Preview: Quick snapshot of your scene in the target engine.[Milestone 20] - World Partition: Full support for massive Open-World scenes.[Milestone 25] - Cinematic Bridge: Exporting Sequencer data to Unity Timeline.Documentation List :Read MeQuick StartComplete User GuideFAQsinstallation guideDISCLAIMER:The following plugins need to be enabled for product functionality.GeometryScripting - EnabledGeometryProcessing - EnabledMeshModelingToolset - EnabledMeshModelingToolsetExp - EnabledFor all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.Here, you can join the Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.INSTAGRAM | FACEBOOK | LINKEDIN | X | YOUTUBE | REDDITShow lessFeatures:Comprehensive Scene Export: Exports static meshes, skeletal meshes, landscapes, foliage, materials, lights, cameras, animations, and splines, reconstructing them with the correct scene hierarchy.Deep Unity Integration: Supports Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), and the Built-in Render Pipeline.Native Godot Support: Seamlessly exports to Godot 4.x and Godot 3.x.Automated Coordinate Conversion: Automatically converts Unreal Engine's left-handed Z-up coordinate system to Unity and Godot's Y-up systems.Landscape & Terrain Rebuilding: Exports landscape heightmaps with accurate height ranges.Code Modules:Name": "CrossEngineOptimizer","Type": "Runtime""Name": "CrossEngineOptimizerEditor","Type": "Editor"Number of Blueprints:0Number of C++ Classes:89Network Replicated: NoSupported Development Platforms:Windows: YesMac: NoSupported Target Build Platforms: WindowsSupported:Unreal Engine: 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7Unity: 2022 LTS or later / High Definition Render Pipeline (HDRP), Universal Render Pipeline (URP), Built-in Render PipelineGodot: Godot 3.x (GDScript), Godot 4.x (GDScript)Documentation Link: https://docs.google.com/document/d/17SqF1_qestYsDg1QOpMp0yfoZ-8G3_4L/edit?usp=sharing&ouid=102135913982536213071&rtpof=true&sd=true




