A modular runtime building system for Game Creator 2 with placement, socket snapping, editing, dismantling, save support, chunk/zone grouping, nearby streaming, and Visual Scripting integration.GC2 Build System is a complete runtime construction module designed for Unity 6+ and Game Creator 2. It allows players to place, rotate, snap, edit, confirm, cancel, and dismantle build parts directly in-game using a flexible workflow that supports both structured modular building and more freeform placement.The system is built around practical runtime use. It includes ghost previews, placement validation, invalid placement feedback, grid snapping, socket-based connections, support checks, edit mode, destroy preview, refund workflows, and structure persistence. This makes it suitable for survival games, base building games, housing systems, decoration systems, modular construction gameplay, and player-driven world customization.GC2 Build System is not limited to simple placement. It also includes systems for saving placed structures, organizing builds by chunk and zone, and streaming nearby structures for better scalability in larger worlds. Optional NavMesh rebuild support helps keep runtime navigation aligned with player-created content.The module also integrates naturally with Game Creator 2 Visual Scripting, making it accessible for creators who prefer instruction-based workflows instead of full code-heavy implementation. With support for build actions, triggers, conditions, and runtime properties, it fits well into both designer-friendly and programmer-friendly pipelines.Whether you want a simple furniture placement system or a full modular base-building feature, GC2 Build System gives you the building blocks to create a polished runtime construction experience inside Game Creator 2.Key FeaturesRuntime building placement for Game Creator 2Built for Unity 6+Supports Game Creator 2 CoreSupport Game Creator 2 InventoryGrid-based and free placement workflowsSocket-based modular snappingPlacement preview with ghost feedbackValidation checks and invalid placement messagesRotation, switching, confirm, and cancel workflowsEdit mode for placed build partsDestroy / dismantle preview workflowOptional dismantle refund systemSave and load placed structuresChunk and zone grouping for placed partsNearby streaming support for larger build areasOptional external chunk / zone activation flowOptional NavMesh rebuild integrationClean placed hierarchy organizationDebug helpers, gizmos, and runtime markersVisual Scripting support:InstructionsTriggersConditionsPropertiesWhy It Stands OutDesigned for actual runtime gameplay, not just editor-time placementCombines placement, snapping, editing, dismantling, saving, and streaming in one moduleWorks well for both modular building and player decoration systemsFriendly for Visual Scripting usersStructured to scale better for larger player-built environmentsGives creators more control over validation, snapping, feedback, and organizationRequiredUnity 6+Game Creator 2 CoreGame Creator 2 InventoryIdeal Use CasesSurvival building systemsBase construction systemsHousing systemsDecoration and furniture placementModular wall / floor / roof buildingCrafting-based build gameplaySandbox or player-created structuresRuntime level customization




