MMORPG - RPG: Cute Heroes Character Pack Bundle
Serhat's Marketplace
$16.49
$32.99
50%OFF
(no ratings)
Jump AssetStore
This Fantasy Character Pack is a Cute themed, ready to use solution for RPG projects with customizable characters, weapons, armor, and props.All character models and environment prop objects sharing same texture so very easily adaptable to other pipelines.⚔️ Fantasy Character Packㅤㅤ⭐ Key Highlightsㅤ🧙 4 Classes: Knight, Archer, Lancer, Wizard👗 60 Unique Armor Sets (Heavy, Light, Robe) for male & female🗡️ 40 Unique Weapons with 10 color variations each - total 80🧍 23 Unique NPCs📦 62 Unique Items & Props🎭 20 expressions, eye color options, 10 hairstyles, 5 moustaches, 4 beards with color variations.💾 Save characters as Prefabs instantlyㅤㅤ🧩 Character CustomizationㅤFull customization handled by CharacterCustomizer. The in-game Hero Menu gives players access to every option at runtime.ㅤ🗡️ Weapon Class & LevelㅤSelect a class (Knight, Lancer, Archer, Wizard) using the class icons20 weapon appearances per class, navigate with left / right arrowsㅤ🛡️ Armor Type & LevelㅤHeavy Armor, Light Armor, Robe — each with 10 level variantsSelecting a class auto-suggests a matching armor type, always overridableㅤ🎨 Body Color & AppearanceㅤCycle through a shared color palette: skin tone, hair, and outfit change togetherCycle hair and beard styles independently, toggle visibility for helmet-ready looks20 face expressions + separate eye color controlㅤ🧑🤝🧑 Gender & NPC ModeㅤToggle male / female, applies to both hero and NPC modeNPC Mode switches to a villager-style appearance set, built on the same rig and pipelineㅤ🧩 Body Part VisibilityㅤShow or hide individual body partsIdeal for layered armor and mix-and-match outfit systemsㅤ💾 Save as PrefabㅤOnce the look is finalized, PrefabSaver writes the character to a prefab asset, ready to drop into any scene.ㅤ📦 62 Unique Items & PropsㅤJewel Box (x4)Tonic Bottle (x4)Hybrid Potion — Small / BigHealth Potion — Small / BigMana Potion — Small / BigGold — Small / Medium / Big / Coin BigCoin SmallItem Box (x4)Big ChestPouch — Small (x3) / Big (x3)Scroll (x3)SackGemRug — Red / WhiteSilver — Small / Medium / Big / Coin Small / Coin BigPot (x10)Golden Key (x4)Silver Key (x4)Box (x2)ㅤ🎮 Demo Sceneㅤ⚙️ Recommended ExperienceㅤAdjust only Class, Hair, Beard, and Colors in the Customization (E) menu. Avoid manual weapon or armor changes — equipment upgrades automatically as you level up.ㅤ⭐ Experience & LevelsㅤMax level: 100EXP scales with monster zone and rarityNormal: base EXPElite: 1.5× EXP, 2× HP, 1.5× damageBoss: 2× EXP, 3× HP, 2.5× damageBonus EXP for fighting above your level — zero EXP for fighting far belowㅤ🗡️ Weapon UpgradeㅤWeapon class cycles every stage: Knight → Lancer → Archer → Wizard 10 tiers per class, appearance upgrades every 5 levels (20 models per class total).ㅤ🛡️ Armor Upgradeㅤ3 armor types, 10 tiers each. One tier unlocked every 10 levels across all 100 levels.ㅤ📊 Stat ScalingㅤHP, damage, energy, and speed scale with level via configurable growth curves. Tune in Data / Level / StatScaler.asset.ㅤ🧑🌾 Hunter NPCsㅤHunter NPCs share the same movement, combat, and progression systems as the player — giving the demo the feel of a live MMORPG.Roam the field and hunt monsters autonomouslyLevel up, switch weapon class, and grow stats just like the playerKite enemies when health drops lowDisplay nameplates with class and current level8 archetypes: male / female × Knight / Lancer / Archer / WizardNumber of textures: 1 Color Palette texture for all objects. More than 10 textures for demo / vfx / ui elements etc.Texture dimensions: 2048Polygon count of [Model Name]: Modular parts vary per item (see min/max)Minimum polygon count: ~300 tris (per part)Maximum polygon count: ~3–4k tris (per part)Number of meshes/prefabs 300 prefabRigging: YesAnimation count: 41 FBX - +2 .animAnimation type listExpressionsDisappointed, HappyDance, Laugh, No, Surprised, Talk, Wave, YesMovements Death, GetDamage, HappyIdle, Idle, Run, Run2, Walk, JumpMonsters attack1, attack2, attack3, death, getdamage, idle, walkArcher attack_bow, attack_bow2, attack_bow3Knight sword_attack1, sword_attack2, sword_attack3Lancer attack_spear1, attack_spear2, attack_spear3Wizard attack_wizard1, attack_wizard2, attack_wizard3Weapon Layers equip_cycle_l_hand, equip_cycle_r_hand, holding_bow, holding_shield, holding_spear, holding_staffUV mapping: YesLOD information (count, number of levels) : 10 Prefab has LODTypes of materials and texture maps : URP Lit (PBR — Metallic workflow)




