ProceduralBuilding lets you generate custom buildings in Unity with dynamic walls, roofs, and stairs. Its advanced system supports modular elements and empty wall spaces for precise placementProceduralBuilding is a powerful Unity tool for dynamically generating customizable 3D buildings with modular walls, roofs, stairs, and textures. It features an advanced system for placing building elements (like windows, doors, or decorations) with support for empty wall spaces, allowing precise control over layout and design.Key Features:Fully customizable – Adjust dimensions, textures, and layouts via inspector or script.Modular elements – Place and randomize building parts (walls, roofs, stairs) with ease.Procedural generation – Ideal for prototyping, level design, and open-world games.Supports empty wall spaces – Define gaps for doors, windows, or unique architectural details.Best For:Prototyping & level design – Quickly iterate on building layouts.Procedural worlds – Generate varied structures for open-world or roguelike games.Architectural visualization – Create stylized or realistic buildings.Indie & AAA projects – Scalable for both small and large-scale environments.Genre Suitability:Open-world, RPG, survival, city builders, simulation, and strategy games.Works with any art style (realistic, stylized, low-poly, etc.).Core FeaturesDynamic Building Generation – Create buildings with customizable walls, roofs, and stairs.Modular Building Elements – Easily place and randomize windows, doors, decorations, and other elements.Empty Wall Spaces – Define gaps for doors, windows, or unique architectural details.Customization & ControlInspector & Script-Based Editing – Adjust dimensions, textures, and layouts in real-time.Randomization Tools – Generate varied buildings with randomized assets and dimensions.Texture & Material Support – Apply custom textures and materials to walls, roofs, and stairs.Advanced SystemsObject Pooling – Efficiently manage and reuse building elements.Procedural Roofs & Stairs – Generate roofs with different shapes and stairs with adjustable steps.Wall & Element Offsets – Fine-tune element positioning with X/Y offsets.Optimized for UnityScriptableObject-Based Workflow – Save and reuse building setups.Async Generation – Generate buildings without blocking the main thread.Editor Tools – Custom inspectors for easy setup and tweaking.Use CasesPrototyping & Level Design – Quickly iterate on building layouts.Procedural Worlds – Generate varied structures for open-world or roguelike games.Architectural Visualization – Create stylized or realistic buildings.




