Boost your FPS by up to 75% with this automated GPU Instancing suite.
One-Click Setup for URP, HDRP, and Built-in. Spatial Grid Culling,
Shadow Proxy, and Temporal Skip.Requires Unity 2022.3 LTS or later. Delivers up to 75% FPS improvementin dense scenes using C# Job System and Burst Compiler. Features includeSpatial Grid Culling, Frustum Culling, Distance Culling, Temporal Skip,Shadow Proxy, and Front-to-Back Sorting. Fully supports URP, HDRP, andBuilt-in pipeline with One-Click Setup. Required packages Burst, Collections, Mathematics.SUPPORT | DOCUMENTATION | DISCORD | YOUTUBE | WEBSITE2NGAMES GPU Instancer is a professional-grade optimization solutionthat automatically scans your scene and renders thousands of objectswith maximum efficiency using GPU Instancing.ONE-CLICK SETUPGo to Tools > 2NGames GPU Instancer > One-Click Setup and you are done.Press Play and the system automatically optimizes your entire scene.No manual configuration required.SCENE PRESETSChoose from 4 built-in presets optimized for different scenarios:- Indoor: Small rooms, architectural visualization- Forest: Dense vegetation, nature environments- Open World: Large landscapes, open terrain- Max FPS: Maximum performance, aggressive cullingWHY CHOOSE 2NGAMES?Unlike simple instancing solutions, this asset includes a completeoptimization pipeline:Key Benefits:- Extreme Performance: Up to 75% FPS boost in dense scenes- Zero Configuration: One-Click Setup detects your pipeline (URP/HDRP/Built-in)- Advanced Culling: Frustum, Distance, and Temporal culling combined- Shadow Optimization: Shadow Proxy, distance culling, vegetation shadow control- Anti-Stutter: Shader warmup and Distance Hysteresis prevent visual artifacts- Live Statistics: Real-time Inspector showing cells, draw calls, culling rate- Demo Scene: Interactive stress test with ON/OFF comparison and FPS counterFull Documentation and Benchmarks: https://2ngames.info/#techDetails- Core Engine: Based on Graphics.RenderMeshInstanced(), rendering up to1023 instances in a single draw call- Spatial Grid System: Partitions scene into configurable cells forefficient per-cell visibility testing- Frustum Culling: Camera-based cell culling with adjustable paddingto prevent edge pop-in- Distance Culling: Per-type distance thresholds for small, medium,and large meshes with hysteresis- Temporal Coherence: Skips re-checking cells that remain invisibleacross frames for CPU savings- Front-to-Back Sorting: Camera-relative cell ordering to reduceGPU overdraw- Shadow Proxy: Renders shadow-only geometry for mid-distance cellsbeyond shadow range- Shadow Optimization: Distance-based shadow culling, LOD shadowcontrol, vegetation shadow disable- LOD Integration: Full LODGroup support with aggressive LOD modefor distant objects- Material Sorting: Groups instances by material to minimizeSetPass calls- Cell Merging: Combines adjacent cells to reduce total draw calls- Shader Warmup: Pre-compiles shader variants to preventfirst-frame stuttering- Scene Presets: 4 built-in configurations (Indoor, Forest,Open World, Max FPS)- Pipeline Support: URP, HDRP, and Built-in with auto-detection- Requirements: Unity 2022.3 LTS+, Burst, Collections, Mathematics(auto-installed)- Online Documentation: https://2ngames.info/#techDetails"AI tools were utilized to assist in drafting technical documentation and store descriptions to ensure clarity for a global audience. Additionally, AI was used to generate marketing visuals (promo banners) and provided suggestions for optimizing multi-threaded C# Job System logic and culling algorithms. All AI-assisted code and assets have been thoroughly reviewed, tested, and manually refined by the developer to ensure stability and performance."





