Ultimate Footsteps MegaPack: Data-Driven Audio SystemThe Ultimate Footsteps MegaPack is a grade footstep audio system that completely separates shoe sounds from surface sounds.Ultimate Footsteps MegaPack Full Sound ListNative Unity Detailed GuideWwise Detailed GuideFMOD Detailed GuideWhether you are using Unity's Native Audio, or industry-standard middleware, this pack is ready to go out-of-the-box.IMPORTANT PREREQUISITE: YOU MUST INSTALL THE MIDDLEWARE FIRST Selecting FMOD or Wwise in our Setup Window does not automatically download or install the FMOD Studio or Wwise integration packages into your Unity project.FMOD & Wwise IntegrationUse our custom Editor Window to switch between Native Unity Audio, FMOD, or Wwise. The system uses Preprocessor Directives to recompile the scripts instantly, ensuring ZERO library conflicts and a clean console. Just type your Event and Parameter names in the Inspector, and the script handles the rest!KEY FEATURES:Composite Audio Architecture: Engine plays (Shoe Sound + Surface Sound) simultaneously for ultimate realism.Smart Surface Detection: Uses a downward Raycast to read Unity PhysicMaterials and automatically switch audio profiles.Data-Driven Workflow: Create ScriptableObject Surface Profiles once and share them across all your characters, enemies, and NPCs.5 Movement States Supported: Automatically routes sounds for Walk, Run, Crouch, Jump, and Land.Micro-Variations: Configurable random pitch and volume ranges for dynamic, organic playback.INCLUDED (319 Audio Clips):16 Surface Types: Carpet, Concrete, Dirt, Glass Crumble, Grass, Gravel, Ice, Leaves, Metal, Mud, Sand, Snow, Stone, Swamp, Water, and Wood.3 Shoe Types: Boots, Generic Shoes and Leather Boots.100% Commented C# Source Code (Clean, modular, and namespaced).Custom Editor Tool for Audio Engine switching.Demo ScenePDF Documentation (including a Middleware Integration Guide) to get you started in 3 minutes.Perfect for FPS, RPG, Stealth, and Adventure games.Render Pipeline Compatibility: The audio system, C# scripts, and integrations (Native/FMOD/Wwise) are fully compatible with ALL render pipelines (Built-in, URP, HDRP). Note: The visual materials in the included Demo Scene are configured for the Built-in pipeline. If you use URP/HDRP, you may need to click "Upgrade Project Materials to URP/HDRP Materials" for the demo scene to display correctly.Audio file types: WAVSample rate: 48khzBit depth: 24bitLoopable: NOAdditional: MONO




