Simple Quest System (Objectives, Progress, Events)
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Clean, ScriptableObject-driven quest system. Features event-based architecture, plug-and-play triggers, and easy UI integration.Quest System: ScriptableObject & Event-Driven Architecture is a professional, lightweight, and high-performance solution designed to handle game progression with zero hassle. Whether you are building an expansive Open-World RPG, a linear Action-Adventure, or a 2D Metroidvania, this system provides the data-driven foundation you need to manage player objectives effectively.Highly Customizable & Genre-Agnostic.This package is built as a "blank canvas" for your game logic. While it includes ready-to-use triggers for common tasks (Kill, Collect, Reach Zone), the core system is entirely decoupled from your gameplay scripts. You can trigger quest progress from any custom source—be it a dialogue system, a stealth mechanic, or a crafting event—using a single, clean line of code.Key Features:Plug & Play: Get a working quest HUD in your scene in under 2 minutes with the included Manager and UI components.Multi-Objective Support: Track multiple requirements per quest with individual progress states and completion logic.Event-Based Framework: Built-in UnityEvents for OnQuestUpdated and OnQuestCompleted to trigger rewards or world changes.TextMeshPro Integration: Includes a pre-configured UI controller that handles rich text, status icons (✔/•), and dynamic color coding.Ready-to-Use Triggers: Jump-start your project with included scripts for combat kills, item collection, and zone exploration.Developer Friendly: Clean, well-documented C# code that is easy to read, maintain, and extend for your specific project needs.AI was used to ceate a merketing images and correct some complex parts of documentation and make a description part more professional




