Modular stealth system with customizable vision, sound, and light sensors. Includes detection components, behavior modules, and ScriptableObject configs for flexible setup.Stealth System is a modular stealth framework for Unity, built to help you create detection-driven gameplay using vision, sound, and light-based sensors. It provides flexible detection components, behavior modules, and ScriptableObject-based configuration so you can design stealth mechanics that fit your game without rewriting core logic.The system is built around a simple idea: separate sensing, detection logic, and behavior response into clean, reusable modules. This lets you prototype quickly, fine-tune stealth rules, and scale from small scenes to complex AI-driven levels.💬 Stealth System – Core Capabilities👁️ Modular Vision DetectionConfigurable vision cones with adjustable angle, distance, and obstacle checks.Supports line-of-sight validation and flexible detection thresholds.🔊 Sound-Based DetectionReact to player-generated noise (movement, actions, environment).Tune hearing radius, sensitivity, and reaction timing per AI type.💡 Light & Visibility AwarenessOptional light-based modifiers that influence detection strength.Adapt stealth difficulty based on illumination, exposure, or custom visibility logic.🧠 Behavior ModulesPlug detection results into modular behavior responses: patrol, investigate, chase, alert, return-to-post.Designed to integrate cleanly with your existing AI or state machine system.📦 ScriptableObject ConfigurationAll core parameters are data-driven via ScriptableObjects.Create different guard types, difficulty presets, or level-specific stealth rules without touching code.⚙️ Clean & Scalable ArchitectureSeparation of sensors, detection logic, and response layers.Built to scale from simple prototype stealth to production-ready AI systems.🎮 Best Fit GenresStealth System works especially well for:✅ Stealth action and tactical infiltration games✅ Action-adventure titles with stealth sections✅ RPGs with guard/NPC awareness mechanics✅ Survival and horror games with detection pressure✅ Top-down or isometric stealth gameplay✅ Simulation or sandbox projects with AI awareness systems✅ Prototypes and vertical slices requiring stealth mechanics⭐ Why Choose Stealth System?Because it gives you a modular, sensor-based stealth foundation instead of a hardcoded “one-guard script.” Vision, sound, and light detection are configurable, extensible, and ready to plug into your AI pipeline.Less custom detection code – more focused stealth design.🧩 Integrates Great With These Asset Types🔹 AI behavior trees and state machines🔹 Navigation and pathfinding systems🔹 Character controllers (1st/3rd person or top-down)🔹 Animation and IK systems🔹 Lighting systems and day/night cycles🔹 Quest and mission frameworks🔹 Save/load systems🔹 Audio systems for dynamic noise generation🔗 Possible Integrations🔹 Behavior Designer🔹 NodeCanvas🔹 PlayMaker🔹 Emerald AI🔹 Ultimate Character Controller🔹 Invector Third Person Controller🔹 Final IK🔹 Animancer Pro🔹 DOTween🔗 Additional Resources📄 Documentation🌐 Website💬 Discord Community




