Make your in-game music reactive, modular and expressive in a simple, intuitive and lightweight package that works directly on top of Unity's Audio system.Unity allows audio clips to be played with simplistic controls. But what if you want to synchronize many layers at the same time? What about implementing rhythmic logic? And achieving smooth transitions on top of all of this can be a lot of work to implement on top of Unity directly.skner's Soundtrack does this for you, by introducing components that work with Unity to achieve the best way to play music in your games. This package is perfect if you're working on a rhythm game; RPG with themed boss fights or if you simply want a lightweight package that allows your in-game music to be more expressive, reactive and modular.Main package features:- ▶️ Centralized playback controls- 📋 Rich real-time audio context- 🔄 Synchronizing many audio sources / layers in a single track- 🕓 Strongly defined time marks and durations- 🔀 Flexible audio transitions- 🛠️ Custom editor for creating, editing and testing Soundtrack ClipsWith the Soundtrack Clip scriptable object, you can define a collection of many Audio Clips with specific rhythmic information and built-in transitions.Then, you will use the Soundtrack Player to play these Soundtrack Clips, allowing you to adjust volume dynamically, control the playback on demand, execute transitions dynamically, and much more.Check out the documentation and provided samples to discover practical use cases that this package directly solves.If you have any issues / questions / suggestions, contact me directly through email. You can find it in my Publisher profile.




