Mobile control system with 3 joystick types (Standard, Snap, Moving), touch camera movement, third & first person views, and smooth camera follow. Optimized and easy to integrate.✚ Free Demo Available! ✚CLICK HEREA complete mobile control system featuring 3 joystick types (Standard, Snap, and Moving), smooth touch camera movement, third-person and first-person views, plus simple object movement with camera follow. Optimized for mobile games and easy to integrate into any project.We have 3 different joysticks that have different features.1. Standard Joystick2. Snap Joystick3. Moving JoystickStandard JoystickA classic fixed-position virtual joystick.The joystick stays visible in a predefined area on the canvas, and the player controls movement bydragging the handle within this area. Best for traditional mobile controls and players who preferconsistent UI placement.Snap JoystickA dynamic joystick that appears where the player touches.When the player touches the defined joystick area, the joystick spawns at the finger position. Whenthe finger is released, the joystick disappears. This gives a clean screen and flexible control placement.Moving JoystickAn advanced version of the snap joystick with finger-follow movement.The joystick appears at the touch position and moves along with the player’s finger while dragging. Itdoes not stay fixed in one spot, allowing more natural and comfortable control for fast or extendedmovement.Touch Camera Movement System (Core Feature)This asset is built around a smooth and responsive touch-based camera movement system designed specifically for mobile games. Players can control the camera naturally using screen gestures, making it ideal for action, shooter, adventure, and simulation games.The touch camera system works seamlessly in both First Person and Third Person modes, providing fluid rotation and an optimized mobile experience.First Person & Third Person SupportThe touch camera system is fully integrated with both:First Person View – Smooth touch look control for immersive and responsive gameplay experience.Third Person View (Fully Animated Character) – Fluid and responsive camera rotation around a fully animated character with optimized touch movement support for realistic gameplay feel.Simple Object Movement – Lightweight cube-based movement system without animated characters, perfect for prototypes, demos, and basic gameplay mechanics.For any helpSh.anas.3000@gmail.com




