This is a fine-tuned dance animation, filmed in the original style. It is ideally looped for infinite cycle and carefully tweaked for use in games, virtual worlds, and general multimedia applications.Technical information:seamless cycled animation loop.animation loop duration (at 60 fps) - 1928 frames (32.1 sec)the dance tempo - 130 bpmthe sound is NOT included into the Product, the song in the video preview (YouTube) is used only for the dance demo experience.- animations keys are baked on the skeleton's bones hierarchy at 60 fps- the Source FBX (animation with avatar mesh, characterized (MotionBuider definition), and T-pose) is provided for a case if you wish to modify the animation or retarget it in a third-party tool. The FBX files are saved in MotionBuilder 2013 version format.Examples of implementation in different projects:(Please, notice how the dance works in loop, hits the music beat and how realistic it is)# Unreal Engine - https://youtu.be/gNid8FT1FJM# iClone - https://youtu.be/gPECVnFf17s # IMVU - https://youtu.be/ivuYq64ZDnkNotes:1) The demonstration scene uses the Forward Cinematic (FK) option to play animation to this avatar.In order to retarget to your avatar, it is recommended that the "Foot IK" option be enabled in Animation Controller ("ctrl_xxx" here) in order to fix the feet sliding effect.2) the demo Avatar is stored in the _Characters folder (MALE or FEMALE one, respectively)




