Lidar Component - Mini Map System (Pro)
TheCoderGuy
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Pro LiDAR for Unity: CPU/GPU/Hybrid/RT backends, scan patterns, reflectivity, ROS/ROS2 PointCloud2, minimap + depth/point-cloud views. Built-in/URP, HDRP RT.Lidar Component Pro extends the Basic package into a complete simulation and integration framework for advanced robotics and autonomous systems development.Whether you're developing autonomous vehicles, SLAM pipelines, perception systems, or conducting academic research, Pro gives you the tools to simulate, visualize, debug, and export realistic LiDAR data efficiently.🧠 Designed ForRobotics developersAutonomous vehicle simulationResearch & academic projectsSLAM / mapping developmentROS-based pipelinesSimulation-heavy AI prototypingHardware-in-the-loop setups⚡ Key Advantages🔥 High Performance GPU BackendAccelerated LiDAR raycasting using GPU-based processing for large scan counts and high-frequency sensors.🎯 Optional Raytracing BackendHigh-fidelity simulation mode for realistic beam interactions and advanced research scenarios.🛰 ROS Publisher IntegrationBuilt-in ROS topic publishing support for seamless integration into robotics pipelines.🗺 Live Occupancy Grid GenerationGenerate 2D occupancy grids directly from scan data in real-time.🔌 Hardware Integration HooksInterface-ready architecture for hybrid simulation + real sensor data.🧰 Advanced Debugging & VisualizationBeam visualizationNoise model inspectionLive scan statisticsBackend switching at runtimeDiagnostic logging modes🏗 Modular ArchitecturePro is built around a backend-based architecture:CPU backend (baseline)GPU backendRaytracing backendHybrid Backend (CPU+GPU)You can switch backends or disable them depending on performance and simulation needs.Core SimulationConfigurable scan frequencyAdjustable horizontal FOVConfigurable vertical layersMax range configurationPer-beam angular resolutionLayer mask filteringNoise model (Gaussian / configurable)Per-frame or fixed update executionBackendsCPU BackendPhysics.Raycast-based implementationReliable and deterministicSuitable for small scenes and prototypingGPU BackendCompute shader acceleratedHigh beam count supportOptimized for large-scale environmentsSuitable for real-time high-frequency sensorsRaytracing Backend (Optional / HDRP)Unity raytracing integrationPhysically accurate beam simulationResearch-grade fidelityHybrid BackendHardware-in-the-loop setupsGradual migration from simulation to real-world testingSensor validation workflowsMixed-reality robotics environmentsROS IntegrationPublish LaserScan messagesConfigurable topic nameAdjustable publish rateSupports ROS1 (via bridge)Designed for extension to ROS2Occupancy Grid2D grid generationAdjustable resolutionWorld-aligned or sensor-aligned modesReal-time updateExport support (optional)Debug & DiagnosticsBeam gizmo visualizationHit point visualizationRange statistics displayPerformance monitor (scan time / frame cost)Backend selection UILogging verbosity levelsMini MapCapture View PerformanceOptimized for:Large scan countsMulti-layer LiDARAutonomous driving simulationsMulti-sensor setupsThis asset includes limited AI-assisted content:- Some descriptive text and documentation were refined using AI tools.- Certain icons/visual elements were generated or enhanced using AI.




