Game-ready 3D character with custom shaders, including ORM, cutout materials, and lacrimal eye effect, optimized for Unity URP.This package includes a high-quality game-ready 3D character designed for real-time applications in Unity URP.The asset features a fully rigged character with clean topology, optimized UVs, and a flexible material system built using Shader Graph. The included shaders support a standard PBR workflow, cutout materials for damaged clothing, and a specialized lacrimal shader for realistic eye wetness.The character is suitable for a wide range of projects including stylized and semi-realistic games, cinematics, and real-time applications.A demo scene is included to showcase the materials and setup.Shaders included:- ORM Shader: Standard PBR workflow using packed textures (AO, Roughness, Metallic)- ORMA Shader: Extended version with alpha clipping for cutout details- Lacrimal Shader: Transparent shader with Fresnel effect for eye realism- UDIM ShaderAll materials are customizable and exposed in the inspector for easy integration into your project.- Number of characters: 1- Mesh variations: Includes 2 UV setups: • UDIM workflow (adapted for Unity via custom shader) • Single UV (Mono)- Number of meshes: 1 character mesh- Polygon count: Character: ~130,000 tris- Texture resolutions: 2K- Texture maps included: Base Color, Normal, ORM (AO, Roughness, Metallic), Alpha- Number of materials: 8 total: • Body (clean/dirty – UDIM & Mono) • Cloth (clean/dirty) • Eyes • Lacrimal- Number of shaders: 4 (ORM, ORMA, Lacrimal, UDIM)- Rigged: Yes- Animation: No- UV mapping: Yes (UDIM + standard 0–1 UV layout)- LODs: No- Supported Render Pipeline: Universal Render Pipeline (URP)- Shader type: Custom Shader Graph- Additional features: • Alpha clipping support for damaged clothing • Fresnel-based lacrimal eye shader for realistic wetness • Packed ORM texture workflow • Multiple material variations (clean/dirty)




