PrimeTween PRO · Code-Free Animations
Kyrylo Kuzyk
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PrimeTween PRO extends the free PrimeTween library with powerful new features for visual animation authoring, faster runtime performance, and cleaner material workflows.Documentation | Forum | FAQ | Support🔥 Highlights 🔥All PrimeTween features accessible from the Inspector, no code required.Instantly preview animations in Edit Mode.Up to 2x faster with Job System and Burst Compiler support.Per-object material animations with MaterialPropertyBlock. Zero cleanup code, zero memory leaks, zero headaches.Zero allocations, as always.💡 TweenAnimationComponent 💡Animate anything with no code: create complex animations, add callbacks, delays, and custom animations entirely from the Inspector.Preview in Edit Mode: play the entire animation or scrub the timeline manually.Simplify your C# code: tweak all animation properties in the Inspector, including how the animation responds to interruptions and direction changes. PrimeTween handles the animation state automatically, so your C# code doesn't have to.Divide responsibilities: programmers create the structure, artists fill it with animations of any complexity.💨 TweenAnimation 💨Serialize animations directly in MonoBehaviour scripts: all the power of TweenAnimationComponent, without needing a separate component.No more null references: never forget an unassigned animation reference in the scene again.Full C# control: anything you can configure in the Inspector, you can also do from code — for workflows that need extra automation.🔥 Job System and Burst Compiler support 🔥Up to 2x faster: the more animations running simultaneously, the better the per-animation performance (only regular `Tween` animations benefit from the improved performance; Sequences and TweenAnimations are unaffected).Soft dependency on Burst Compiler: your project will still compile without the Burst Compiler installed.🪩 Per-Object Material Animations 🪩Animate any Renderer property: PrimeTween uses MaterialPropertyBlock under the hood, so you never have to copy materials or manage material memory manually.Fire and forget: animate Renderers with zero cleanup code, zero memory leaks, zero headaches.Full Inspector integration: animate any Renderer property right from the Inspector or from C#.Documentation | Forum | FAQ | Support




