Card Game Core – Multiplayer PvP Version (TCG / CCG)
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1v1 Multiplayer Card Game Core built with Unity Netcode for GameObjects, featuring synchronized turns, validated actions, mulligan sync, and a clean results/rematch flow.Create, customize, and launch your own Trading Card Game (TCG) or Collectible Card Game (CCG) in Unity - now with 1v1 Multiplayer built-in.Card Game Core + Multiplayer Module gives you the complete single-player foundation of the original template, expanded with synchronized head-to-head duels for competitive turn-based gameplay.Easily add your own cards, spells, heroes, effects, and abilities through a structured workflow, then validate balance in both AI matches and player-vs-player duels without rebuilding your core systems.Powered by Unity Netcode for GameObjects (NGO) - Unity’s official networking solution for a Unity-native multiplayer foundation and smooth integration into modern Unity projects.HELPFUL LINKS:📄 DOCUMENTATION | 🌐 WEBSITE | 💬 DISCORD | 🎥 YOUTUBE🛠 FEATURES OF CARD GAME CORE MULTIPLAYER INCLUDE:⚔️ 1v1 Multiplayer DuelsPlay head-to-head matches using a synchronized turn-based duel flow.🎴 Synchronized MulliganBoth players confirm opening hand changes before turn one begins - stable pacing and fair starts.🔁 Turn Sync & Authority RulesClear “Your Turn / Opponent Turn” control, with consistent turn progression on both clients.✅ Validated ActionsActions are checked before being applied, keeping matches stable, predictable, and competitive.🏁 Results & Rematch FlowFinish matches cleanly, review outcomes, and start the next duel fast.🎯 Where This Asset Fits BestCard Game Core + Multiplayer Module is designed for projects where deck building, card collection, turn-based combat flow, and ongoing balance tuning are central - now extended with competitive 1v1 PvP.Competitive CCG / 1v1 PvP FoundationsDeck builder, collection progression, and polished duel flow suitable for head-to-head play - in the spirit of Hearthstone, Legends of Runeterra, or Shadowverse.Hero-Based Card Combat SystemsSupport for heroes, spells, units, and clear combat feedback in a clean turn-based structure - similar in feel to Gwent or KARDS.Prototype-to-Production TCG ProjectsShip a playable vertical slice faster with complete core systems plus multiplayer duel support - ideal when you want to validate rulesets, pacing, and balance early.🔗 Plays Well With These Asset CategoriesThis asset stack integrates smoothly with the systems commonly used alongside TCG/CCG projects:Backend, Player Profiles & Cloud SaveAccount-based collections, cross-device persistence, secure inventory storage.Card Pack, Gacha & Loot SystemsBooster packs, rarity pools, pity rules, pack-opening UX.LiveOps, Events & Remote ConfigBalance updates, rotating formats, limited-time events, weekly rule changes.Quests, Daily Tasks & Battle Pass SystemsRetention loops rewarding matches, wins, and collection milestones.Ranked Play, Leaderboards & TournamentsLadders, seasonal progression, brackets, competitive ranking layers.Economy, Shops & IAP FrameworksCurrency sinks, bundles, cosmetics, starter packs, store flows.Analytics & A/B Testing ToolsTrack deck meta, win rates, funnels, churn signals for faster iteration.Content Pipelines (CSV / Sheets-Based Tools)Scalable card authoring and balancing via spreadsheets and localization tables.Card Game Core is designed to fit into modern TCG/CCG production pipelines and works smoothly alongside commonly used Unity tools for multiplayer, data management, and scalable workflows.Possible Integrations:Odin Inspector & SerializerEasy Save – The Complete Save SystemPlayFab Unity SDKBehavior Designer Pro - DOTS Powered Behavior TreesToolkit for Steamworks 2026Hot ReloadvHierarchy 2Scriptable SheetsSensor Toolkit 2DOTween (HOTween v2)I2 LocalizationMaster Audio 2024Amplify Shader EditorSuper Text MeshRewiredCurvy SplinesBehavior DesignerRequirementsExtenject Dependency Injection IOCDOTween (HOTween v2)Supported platformsMultiplayer Card Game Core was designed for creating PC games. All of the systems will work on mobile, though UI would need adjustements.Third-Party NoticesAsset uses the Ebbe font under a SIL OFL 1.1 license and Sclate font under a free license; see Third-Party Notices.txt file in package for details.




