Stylized Harvestable Nature: Forest Assets & Prefab Painter
DPTGames
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Rapidly build stylized worlds with 17+ harvestable nature assets (trees, rocks, bushes) and a custom Prefab Painter tool. Features overlap prevention, randomization, and URP optimization.Built & tested in Unity 6 (6000.4.0f1) for URP. Shaders use Shader Graph for randomization. Demo script requires the New Input System. 3D models work in any pipeline; materials are URP-native. Prefab Painter tool works across all pipelines. Requires Unity 6 for full feature parity, but models are compatible with 2022.3+.Bring your environment to life with a professional-grade nature library and a powerful level-design utility.The Models: This pack features a curated set of low-poly, stylized nature assets designed for performance and aesthetic consistency. Every asset is optimized for modern hardware and mobile, featuring atlased textures and clean topology.17 Master Prefabs: The core plug-and-play objects, including Trees, Stumps, Rocks, and Foliage.30+ Visual Variants: Every harvestable asset features at least two distinct states (e.g., Full vs. Harvested), allowing for dynamic environment changes in real-time.Modular Mesh Construction: Assets are built from individual sub-meshes. Need a mushroom for a forest floor? Use the standalone mushroom component. Want a bare rock? Toggle the ore cluster off.Intelligent Interaction: Designed specifically for "State-Swapping" logic. Berries, Ore, and Foliage are separated into sub-objects for easy code-driven visibility toggles.Dynamic Color Variation: Built-in support for randomized brightness, giving every placed object a unique look while maintaining high performance through SRP Batching.Persistent Results: Includes the DPT_ColorVariation utility script. This ensures your randomized colors are serialized to the scene, persisting seamlessly from the Editor into Play Mode.Optimized Texturing: Utilizes a shared texture atlas featuring custom-baked Ambient Occlusion (AO) for built-in depth, alongside a hand-authored Smoothness map to define matte and shiny surfaces.Game-Ready: Colliders are pre-configured out of the box, with grounded pivots designed to make level building and object interaction as smooth as possible.The Tool: DPT Prefab PainterStop dragging objects manually. Included is a custom Editor Extension that turns level design into a fast, creative process.Intelligent Scattering: Spray assets onto any surface with a 3D collider.Overlap Prevention: Built-in "No-Stacking" logic ensures assets don't clip into each other.Smart Hierarchy: Automatically organizes painted objects into unique, iterated parent folders (e.g., Painted_Scenery_01) to keep your project clean.Total Control: Features a native HelpBox for hotkey reference, Eraser mode, and full Undo support for a non-destructive workflow.Technical Details:Render Pipeline: Specifically designed for URP (Universal Render Pipeline).Poly Count: Optimized ranges (150 – 400 triangles).Textures: 1x 2048x2048 Atlas for maximum efficiency.Documentation: Includes a detailed PDF User Manual.Compatibility: Tested in Unity 6 (6000.4.0f1), compatible with 2022.3 LTS+.




