Hyper-realistic photogrammetry artisan bread. Meticulously optimized with hand-crafted LODs and native prefabs for URP, HDRP, and Built-in render pipelines.Fully compatible with Built-in, URP, and HDRP. To prevent "pink materials" upon import, the core package uses the Built-in pipeline by default. Pre-configured Prefabs and Materials specifically for URP and HDRP are included. For HDRP Subsurface Scattering (SSS), a Thickness map is provided (requires manual Diffusion Profile setup).Meshive Labs presents a studio-grade photogrammetry asset engineered specifically for professional production environments. Our goal is to bridge the gap between cinematic visual fidelity and strict real-time performance budgets.Meticulous Surface EngineeringUnlike conventional raw scans, this asset has undergone a rigorous manual retopology process. It features a clean, highly optimized mesh structure that transitions flawlessly across a 4-stage LOD chain. This ensures peak performance across all platforms—from standalone VR headsets to high-end desktop environments—without sacrificing silhouette integrity.Calibrated PBR & Subsurface ScatteringThe model utilizes color-calibrated 4K PBR textures packed into Unity's native Mask Map format for maximum memory efficiency. For HDRP users, a dedicated Thickness map is included to achieve physically accurate Subsurface Scattering (SSS) and realistic light transmission.Seamless Engine IntegrationDesigned for zero-friction integration. We do not rely on automatic upgrade scripts that result in pink materials. This package includes independent, pre-configured prefabs for the Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), and the Built-in Standard pipeline.Simply drag and drop the respective prefab into your scene. Custom mesh colliders and LOD groups are already configured out of the box.Number of textures: 4Texture dimensions: 4096x4096 (BC7 High-Quality Compression)Polygon count breakdown:LOD0: 12,868 TrisLOD1: 3,860 TrisLOD2: 1,092 TrisLOD3: 514 TrisNumber of meshes/prefabs: 4 Meshes / 3 Pre-configured Prefabs (Built-in, URP, HDRP)Rigging: NoAnimation: NoUV mapping: Yes (Handcrafted, Non-overlapping)LOD information: 4 Levels (LOD0-LOD3) pre-configured via Unity LODGroupTypes of materials and texture maps: PBR (Metallic/Roughness workflow). Includes De-lit Albedo, Normal (OpenGL), Unity Mask Map (Metallic/AO/Smoothness packed), and Thickness Map (for HDRP SSS).




