Abandoned Ruins - Retro Style Modular Environment Pack
Revolving Pizza Games
$15.39
$21.99
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A retro style "abandoned ruins" themed asset pack. Fully modular assets with low resolution textures.Create ruined temples, abandoned churches, and dark fantasy environments with a modular system of 560+ assets designed for grid-based level building. From fully intact structures to crumbling ruins, this pack gives you complete control over both interior and exterior spaces.Abandoned Ruins features a distinct low-resolution texture style, combined with crisp filtering, creating a unique aesthetic that blends retro charm. It captures a nostalgic feel without the limitations of old game engines or consols.The included demo scenes showcase both day and night lighting setups, giving you ready-to-use environments or a strong starting point for your own levels.KEY FEATURES560+ models and 565 prefabsFully modular system (walls, floors, arches, pillars, roofs, and more)Supports both interior and exterior environments256×256 textures with a crisp pixel styleIncludes banner variations and ruined versionsUse the default grid size (1, 1, 1) with snapping for modular placementSmaller models may require smaller increments such as (0.25, 0.25, 0.25)Real-world scale proportions3 demo scenes includedBuilt-in fire VFX prefabsDrag-and-drop ready prefabsTEXTURES AND MATERIALS28 low-resolution textures and materials, including, stone, metal, foliage, and flame FX.Materials are prepared for the Built-in Render Pipeline and can be easily converted to URP.Converting to URPSelect all materials (they should appear magenta), from the top menu, click Edit > Rendering > Materials > Convert Selected Built-in Materials to URP.For Unity 6, open Window > Rendering > Render Pipeline Converter. Select the Built-in pipeline as the source and choose your target pipeline. Select “Material Upgrade,” then click “Initialize and Convert.”Ensure all textures have their Filter Mode set to “Point (no filter)” to prevent blurriness.Texture Compression should be set to None.No custom shaders are used. Materials are compatible with URP and HDRP, though HDRP has not been explicitly tested.NOTE: Some materials use double-sided rendering in URP. In the Built-in pipeline, the Particle/Standard Surface shader is used to achieve double-sided behavior.Number of Prefabs: 565Number of Models: 562Numbher of Meshes: 579Number of textures: 28Texture dimensions: 256x256Minimum polygon count: 2Maximum polygon count: 620UV mapping: YesLOD information: No LOD




