Low poly model for your game will be the main heroine of your game for you. Supports Built-in, URP, and HDRPMy portfolio on ArtStation www.artstation.com/sdkwarriorKnight_ManA model for your amazing game, video, demo or movie.Key FeaturesLow-polyCompletely modularFully RiggedApple BlendshapesAdjustable body partsChange color eye and hairBig combination of hairstylesSmart materials.PolycountThe model does not use LODMan -BODY and ClothFaces 35k Tris 68k Verts 34kHair base + 3 hairstylesFaces 27k Tris 54k Verts 37kThe model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)BlendshapesPerfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.ModularityThe model is completely modular, you can remove or add any part you want.Unity projectSupported version: 2021.3.21f1Render pipelines: Built-in, URP, HDRPFor facial animations use BlendshapesScripts and Animations are not included. Any Humanoid Animations from the store can be applied to this characterLODs: (No)Rigged: (Yes)Number of Characters: 2 ModularVertex Counts of Characters: (34k)(62k)The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)Number of Textures: 70Materials: 15Texture Resolutions: (4096x4096)Supported Development Platforms:Windows: (Yes)Mac: (Yes)Documentation Link: -Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.




