Roadside Tales PRO - Modular Fence Narrative Pack & Spline Tool
EmacEArt
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176 modular fences + Easy Fence Spline Tool. Build paths instantly, snap to terrain, and create silent backgrounds that guide players. Not just for 3D artists, but a game-changer for level designers!This package is set up for the Built-in Render Pipeline with simple color materials (no custom shaders or post effects). For URP or other custom pipelines, demo materials may need updating, while meshes and UVs work with any SRP. The project opens in URP by default — see the PDF for Built-in pipeline setup.◼ EmaceArt Discord Community ◼Jump in to our Discord to Learn, Create and Share!Modular Fence Narrative Pack & Tool is an optimized low-poly asset pack tailored for RPG, survival, and adventure game creators. Featuring a massive collection of 179 diverse fence models, it blends the artistic "Roadside Tales" style with modular elements designed for environmental storytelling. These barriers do more than block paths: they guide players, hint at hidden histories, and shape exploration without the need for dialogue. An essential toolkit for artists and indie designers crafting deeply immersive worlds.The pack includes EasyFenceTool — a custom Unity editor brush for placing fence paths directly in the scene. Assign prefabs individually or from a folder, control generation probability per prefab with a drag-based weight system, snap to terrain, randomize scale and rotation, and bake the result to real scene objects in one click. Version 1.1 adds independent variation and placement controls for posts, per-prefab vertical override, slope-based terrain filtering, and a fully reorganised inspector that keeps all relevant settings grouped by module.Combining these environment packs gives you a complete, cohesive ecosystem to build vast, immersive worlds where your new modular fences can truly shine as subtle narrative guides — start free with Roadside Tales Free - Modular Fence Narrative PackComplete your countryside scenes with Roadside Tales: Bridges – Free Low Poly Pack — 21 handcrafted bridge variants that slot straight into the Roadside Tales ecosystem. → Get it freeImportant Environment Note: Please note that the beautiful, stylized environment showcased in the promotional screenshots is not included in this package. It was utilized specifically to demonstrate the practical capabilities of the EasyFenceTool within a complete scene.------------------------Pack Contents (Stylized Low Poly) Modular elements in 1m/2.5m/4m lengths for terrain adaptation:Rural Decay & Ranch: Crooked planks, ranch rails – evoke abandonment (32 elements).Meadow & Picket: Gappy pickets – subtle path guides (19 elements).Stone Boundaries & Ruins: Dry-stone walls, broken sets – ancient collapse vibes (27 elements).Wattle & Primitive: Woven clusters, stakes – tribal survival (44 elements).Stone-Wood Hybrids: Mixed sets – transitional barriers (27 elements).Defensive Palisades & Gates: Stakes, barricades, gates – siege narratives (23 elements).Special: Watchtowers, elements – focal points (5 elements).The great news is that you can get this exact high-quality, professional environment absolutely for free! It is a fully featured, separate asset pack of mine that perfectly complements this tool. Grab it here to seamlessly recreate the visuals in your own game: NatureForge LITE: Stylized Meadow & Farm Kit (Free).If you are looking to expand your world even further beyond peaceful meadows and farms, consider exploring NatureForge PRO: Stylized Forest Pack. It shares the exact same artistic DNA, allowing you to seamlessly transition your levels from open rural landscapes into dense, atmospheric woodlands.EasyFenceTool: Your Personal Level Design AssistantIncluded in the pack is the professional EasyFenceTool script, which revolutionizes your Unity Editor workflow:• Point-to-Point WorkflowDitch tedious object copying. Define the fence path using 3D points, and the tool automatically adjusts rotation and position of segments for seamless placement.• Weighted Randomization SystemAssign individual probability weights (0–100%) to each prefab by dragging its thumbnail. The tool picks variants at generation time respecting those weights, eliminating repetition while giving you full control over how often each model appears.• Folder-Based AutomationPoint to a folder and the script loads all prefabs automatically. The drop zone displays the assigned folder name for quick reference. Swap the entire fence style across your scene with a single click.• Real-Time PreviewThanks to [ExecuteInEditMode], every change to points or parameters is instantly visible in the Scene window.• Prefab HandlingThe script creates prefab instances, allowing mass editing of materials or geometry across the entire project.• Terrain AdaptationSnap segments and posts to terrain or colliders, with options to keep them vertical on slopes or limit snapping to Unity Terrain objects only. Slope Limit filtering excludes surfaces steeper than a defined angle. Includes vertical offsets for precise sinking or raising.• Natural Variation & DamageIntroduce randomness with missing segment chances, rotation jitter, and scale ranges. When Keep Vertical is active, X and Z jitter axes are automatically locked — only yaw randomisation applies.• Independent Post ControlsPosts have their own full parameter set: missing chance, rotation jitter, scale range, rotation offset, position offset, and a separate randomize seed — fully independent from fence segment variation.• Per-Prefab Vertical OverrideMark individual prefabs as always upright regardless of the global Keep Vertical setting — mix tilting planks with permanently vertical posts in a single brush.• Posts & Corners CustomizationChoose placement modes (all points, ends only, corners only) with angle thresholds for corners, and independent vertical offsets for posts.• Path OptionsSupport for looped paths and insertion thresholds to refine your fence layout dynamically.Specyfikacja TechnicznaPipeline: Built-in and URP (Standard Shaders).Optimization: Very low triangle count, ideal for Mobile, WebGL, and Indie games.Modularity: 1m, 2.5m, and 4m segments provide flexibility for building sharp corners and long straight sections.Textures: Clean, stylized color textures (atlases) minimizing the number of draw calls.Technical SpecsPipeline: Built-in/URP.Optimization: Low triangle count for mobile/WebGL/indie.Textures: Stylized color atlases, minimal draw calls.Applications: Use for storytelling – tilted/damaged fences direct gaze and imply lore in budget-friendly worlds.Modular Fence Narrative Pack – even a fence tells a story.Build a Full World — More Packs by EmacEArtNature & EnvironmentsModulacraft Swamp Builder PRO — Nature Mega Pack NatureForge PRO — Stylized Forest Pack NatureForge LITE — Stylized Meadow & Farm Kit (Free)Settlements & ArchitectureSlavic Medieval Town Kit — PROSlavic Medieval Town Kit — LITE (Free)Modulacraft Swamp Builder PRO — Modular Architecture KitGravefield Cemetery Kit PRO (800+ assets) ·Gravefield Cemetery Kit LITE (Free — 74 props)Tomb Expansion (55 prefabs)Graves Expansion (50 prefabs)Statues Expansion (76 prefabs)Free Vampiric PolyVania: Massive Cartoon Low Poly Town PackFree InfrastructureLow Poly Bridges PackLow Poly Meadow Barrier — LITESay Hi! Discord | Contact | Webpage | Facebook | Twitter | Bluesky | MastodonAny questions? Contact meEnjoy and thank you for downloading!Feel free to leave a review if you enjoy it :-)Meshes/Prefabs: 178 meshes / 177 prefabsMaterials: 2 diffuse (non-PBR)Textures: 1 × 2048x2048UV Mapping: Yes (optimized for palette-based recolors)LOD Support: 177 prefabs with LODGroup (3 levels)Rigging/Animations: NonePolygon Count (Meshes / LODs):Min: 0 tris (e.g. EA_Env_Prop_Fence_WattleCluster_01f_LOD0)Median: 888 tris (e.g. EA_Env_Prop_SupportedPalisade_01c_LOD0)Max: 9,595 tris (e.g. EA_Env_Prop_Fence_Watchtower_01a_LOD0)Polygon Count (Prefabs):Min: 0 tris (e.g. EA_Env_Prop_Fence_WattleCluster_01f_PRE)Median: 1,078 tris (e.g. EA_Env_Prop_Fence_WoodenPrim_03a_PRE)Max: 14,624 tris (e.g. EA_Env_Prop_Fence_Watchtower_01a_PRE)During the development of this package, AI-assisted tools were used to streamline the creation of modular fence designs and variations. These tools helped generate base concepts and repetitive elements efficiently, while all final assets, placement logic, and optimizations were manually reviewed and refined by the artist to ensure full artistic control and quality.



