The Library Cafe Environment with 152 Unique Meshes.This package is designed for these three render pipelines: HDRP ,URP and Built-in render pipelines. Materials are created with shader graphs that support HDRP, URP and Built-in pipelines. The package was uploaded as an HDRP file. You can import the URP and Built-in file in the package to use in your project.Need a cozy, book-filled café for your next scene? I’ve got just the spot! The Library Café Environment Pack blends the charm of a neighborhood coffeehouse with the quiet comfort of a library. Perfectly crafted to drop right into your Unity project. From coffee counters and barista gear to shelves stacked with books and inviting seating areas, every asset has been carefully designed for realism and atmosphere. Whether you’re building a cinematic, game level, or training simulation, this café is ready to welcome your characters in style.🐾 Here’s what I packed for you:Modular café interiors (walls, windows, counters, shelves)Barista-ready coffee station (espresso machine, grinders, cups, sink, fridge)Cozy seating options (tables, chairs, booths, reading corners)Library details (books, magazines, plants, décor)Warm ambient lighting and realistic props for storytelling🐾 Key Features:PBR texturesCustom collisions for gameplay-ready useOptimized for interior lighting setupMaterial instances for easy color tweaksGot a question or need assistance? Feel free to contact us anytime at support@barrelbark.com — we're here to help with technical support, suggestions, refunds, or any of your requests.Join the Barrel & Bark Interactive Discord for live support and custom outsource environment projects. Be part of the community!INSTAGRAM | FACEBOOK | LINKEDIN | X | YOUTUBEFeatures:152 Unique MeshesAttention to Detail / AAA QualityControllable parameters in MaterialsHigh-Quality AssetsGame ready/OptimizedUnique Concepts of AssetsHigh Attention to DetailsMaterial Variations For Some AssetsTexture Sizes:409620481024Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assetsCollision: Yes, Custom collisions for complex assetsLODs: Yes, 4 LODs for complex assetsAverage Poly Count: around 1K up to 525KTexture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, OpacityMaterials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.Props: Table, Bookshelf, Chair, Espresso Grinder, Headphone, Mug, Milk Pitcher, Plate, Mouse, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Architecture: Floor, Walls, Column, Door, Ceiling etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Vegetation: Vine Falling, Vine Climbing, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Number of Meshes: 152 Unique MeshesNumber of Materials: 124Number of Textures: 255Supported Development Platforms: All Platforms




