Dungeon MiniMap System - Procedural Dungeon Ready, Fog of War, Auto Scaling
BotamochiGames
$21.99
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A modular 2D minimap system for Unity, Includes Fog of War, player tracking, automatic UI scaling, and an abstract data provider workflow for easy integration with custom dungeon generators.Dungeon MiniMap System is a professional 2D minimap solution for Unity projects that use procedural or runtime-generated dungeons.Unlike simple minimap overlays, this package is designed to work with dynamically created rooms and corridors through an abstract provider interface, making it easier to integrate into your own generation pipeline. It includes discovery-based Fog of War, automatic icon scaling based on world size, player tracking, and a clean UI workflow suitable for both gameplay and debugging.This asset is a strong fit for roguelikes, dungeon crawlers, horror exploration games, and any project that needs a reliable minimap for non-static level layouts.Key FeaturesBuilt for procedural and runtime-generated dungeonsFog of War / discovery trackingReal-time player position trackingAutomatic UI scaling based on tracked object sizeSupport for rooms, corridors, player, and custom map categoriesAbstract IMapDataProvider workflow for flexible integrationScriptableObject-based settings for category colors, icon sizes, and discovery behaviorOne-click demo scene setup for faster onboardingModular structure suitable for extension and production useIdeal Use CasesRoguelikesDungeon crawlersExploration-heavy gamesProjects with runtime-generated mapsDeveloper debug maps and player-facing minimapsIncludedCore minimap scriptsSample scriptsDemo setup toolConfigurable settings assetREADME / setup guideNotesDiscovery state is managed in memory by defaultSave/load support for discovered areas can be added through your own trackable implementationDesigned to integrate with custom dungeon generators through a provider interfaceThis package was developed with the assistance of AI tools (Claude by Anthropic) during the coding and documentation process. All logic, design decisions, and configuration were authored and reviewed by the developer. AI was used as a coding assistant, not as a generator of final content.




