Infinite physics worlds, capable of worlds just like KSP.Some rewriting of built-in pipeline shaders is required for HDRP and URP.This package does everything you need to create KSP yourself, Scaled space for stelar distances, physics propagation. You can generate smaller scaled variants of meshes on the fly(Automatic scaled space generation). It can handle speeds up to the speed of light and back down.Infinite physics worlds in the unity game engine without directly effecting the game engine data, EASY and PERFORMANT.Basically I fly the whole universe to the origin with a Physics PD, which keeps everything near zero with out setting position dirrectly, doing so will cause PhysX to have huge instantaneous jumps. With my solution you can abolutly land on a planet sized object sized objects and not have collision issues.N body OrbitsAutomatic Scaled space generation toolsPhysics origin shifting, works with collisions and large impulses.Infinite worlds, up to speed of lightDouble persicionHigh performanceVessel PD controller with thruster allocationCelestial Shadows(WIP)Physics based projectile system with pooling(WIP)Mesh based thruster effectsThruster Allocation (is the most difficult task to reproduce sapce games)2D version(WIP) <-- Email if your interested https://parell.github.io/




