EPS Racing System combines advanced AI, FMOD audio, and RCC-ready cars into a complete, ready-to-race framework for Unity.EPS Racing System takes the foundation of EPS Racing AI and evolves it into a complete, ready-to-race framework for Unity. Built around Realistic Car Controller (RCC) and Dreamteck Splines, this pack combines next-gen racing intelligence, premium vehicle setups, and dynamic FMOD engine sound design to deliver a fully immersive racing experience — straight out the box.Whether you’re making a cinematic chase or a street racing game, EPS Racing System gives you everything you need.Key FeaturesAdvanced AI System – Predictive steering, look-ahead logic, adaptive braking, and overtaking intelligence.Collision Avoidance & Recovery – Cars detect, evade, and self-correct with dynamic reset logic.Pre-Tuned Vehicles – Includes optimized RCC-ready car prefabs for plug-and-play racing.FMOD Audio Integration – Real-time engine simulation with RPM-based mixing and shift effects.NOS Behavior & Personalities – AI bluffing, timed boosts, and racing styles for unique opponents.Spline-Based Pathing – Smooth, precise control with Dreamteck Splines for complex track layouts.Modular Framework – Expandable architecture for combat racing, traffic AI, or cinematic control.EPS Racing System is the ultimate starting point for Unity devs who want their racing projects to sound, feel, and perform like a AAA experience — without building every piece from scratch.Requirements:Unity: 2021.3 or newerRealistic Car Controller (RCC): Tested with v4.4+ (Will work with preceding versions)Spline Tool: Dreamteck Splines (required for pathing)FMOD for Unity (2.03)Package Includes:Full source code with modular architectureSetup tools for Player and AI vehiclesDrift grip tuner and brake zone systemAI obstacle detection and spline follower logicConfigurable ScriptableObjects for behaviors and brake zonesDocumentation for easy integration and setupKey Components:SplineCarAI.cs: Main AI driving logicDriftGripScaler.cs: Adjusts grip dynamically based on speedAI_BrakeZone.cs: Area-based speed control for challenging sectionsCar Setup Tool: Editor utility to quickly configure carsCompatibility:Written with modularity in mind—can be adapted to work with other car controllers by replacing the input logic in DriveLogic() and related methods.Logo was made with Canva Logo Maker. "Some" of the code was optimized with the aid of Deepseek.




