Unity Editor tool to centralize and manage project colors. Create reusable palettes and apply them instantly to sprites, UI, and materials across your project.A lightweight and efficient Unity Editor tool designed to centralize and reuse your project’s colors.Create ScriptableObject-based palettes with named swatches and apply them instantly across your project.Maintain visual consistency, speed up your workflow, and keep your game’s style unified across scenes and teams.Editor window for full palette management (create, rename, reorder, delete)ScriptableObject palettes (version control friendly, reusable across projects)Apply colors to:SpriteRendererUI ImageRenderer materials(Optional) TextMeshProSupports Built-in, URP, and HDRP pipelinesAutomatic shader property detection (_BaseColor, _Color, _Tint, _TintColor)Two apply modes:Shared material editing (global changes)Per-renderer material instancesSearch and filter by color nameCopy color values:HEXRGBA (0–255)Create materials directly from palette colors (URP Lit by default)Drag & drop color chips (name + color payload)Full Undo/Redo supportCustomizable shortcuts (open/toggle window)Editor-only tool (no runtime dependencies)Compatible with mobile, PC, console, and VR projects




