Professional NPR post-processing for Unity. 8 effect modules, 5 outline methods, 10 presets. Built-In, URP, and HDRP. Full source code included.CelShaderFX DocumentationCelShaderFX TrailerCelShaderFX TutorialTransform any 3D scene into stunning hand-crafted art — in seconds.CelShaderFX Essentials is a full-featured NPR (Non-Photorealistic Rendering) post-processing package that brings anime, manga, comic book, watercolor, and painterly art styles to Unity. With 8 composable effect modules, 5 edge detection methods, and 10 one-click presets, you can achieve publication-quality stylization without writing a single line of shader code.One system. Three pipelines. Zero compromises.Why CelShaderFX?All 3 Pipelines: Built-In, URP, and HDRP supported from a single package. Switch pipelines without losing your settings.Zero Cost When Disabled: Effects that are turned off consume no GPU time. No hidden overhead.10 One-Click Presets: Anime, Manga, Comic, Watercolor, Sketch, Oil Painting, and more. Apply instantly, tweak to taste.Full Source Code: Every C# script and shader file included. Inspect, learn, and modify freely.Production Tested: Unity 2021.3 through 6000.x. Stable across LTS releases.8 Post-Process Effect ModulesCel Shading: Color band quantization (2–16 bands), custom ramp textures, and palette quantization. The foundation of any NPR look.JFA Cinematic Outlines: Jump Flood Algorithm for distance-field outlines up to 64 pixels wide with soft falloff and customizable glow.Outlines (5 Detection Methods):Sobel: Classic, reliable edge detection for clean outlines.Roberts: Lightweight cross-gradient operator for stylized edges.Canny: Multi-stage detection with non-maximum suppression for refined lines.DoG: Smooth, organic outlines with adjustable sigma.Kuwahara Filter: 4 variants of the anisotropic smoothing filter for painterly abstraction. Turn photographs into oil paintings.XDoG Ink Stylization: Extended Difference of Gaussians for manga-style ink rendering. Resolution-independent with precise threshold control.Hatching: Procedural and TAM-based (Tonal Art Map) crosshatch shading. Simulate a pen-and-ink illustration.Halftone: Classic dots, lines, and CMYK separations. Achieve comic book print or pop art aesthetics.Dithering: Bayer matrix, blue noise, and Spatiotemporal Blue Noise (STBN) dithering to smooth banding artifacts.Watercolor & Painterly: Simulated paint bleeding, wet edges, paper texture, and brush stroke effects.What’s Included8 post-process effect modules with full shader source.5 outline detection methods and 10 built-in presets.Visual Inspector: Organized foldouts for every parameter.Preset Browser: A window for quick comparison and application.Setup Wizard: Guided first-time configuration.Advanced Tools: Preview window (split/compare), texture generators, and mask-based object exclusion.Documentation: Quick start guide, user manual, and sample scenes.Feature Comparison[ E ] = Essentials | [ P ] = Pro | [ U ] = Ultimate8 Post-Process Effect Modules .................... [ E ] | [ P ] | [ U ]5 Outline Methods (incl. JFA) ..................... [ E ] | [ P ] | [ U ]Kuwahara Filter (4 variants) ....................... [ E ] | [ P ] | [ U ]XDoG Ink Stylization ................................... [ E ] | [ P ] | [ U ]Hatching, Halftone, Dithering ................... [ E ] | [ P ] | [ U ]Watercolor & Painterly ................................ [ E ] | [ P ] | [ U ]Built-In / URP / HDRP ................................. [ E ] | [ P ] | [ U ]10 Built-In Presets ....................................... [ E ] | [ P ] | [ U ]Editor Tools & Setup Wizard ....................... [ E ] | [ P ] | [ U ]Object Exclusion (Layer/Stencil) ............... [ E ] | [ P ] | [ U ]Full Source Code .......................................... [ E ] | [ P ] | [ U ]Sample Scenes & Docs ................................ [ E ] | [ P ] | [ U ]ObjectCelShading Component ................... [ -- ] | [ P ] | [ U ]Per-Object Rim, MatCap, PBR .................... [ -- ] | [ P ] | [ U ]GPU Instancing Support ............................. [ -- ] | [ P ] | [ U ]CelModularController API .......................... [ -- ] | [ -- ] | [ U ]Runtime Module Control ............................. [ -- ] | [ -- ] | [ U ]Preset Interpolation & API ......................... [ -- ] | [ -- ] | [ U ]Technical DetailsUnity Version: 2021.3 LTS or newer.Render Pipelines: Built-In, URP, or HDRP.Platforms: All platforms supported by your chosen pipeline.




