The complete NPR toolkit. 8 effects, per-object shading, programmatic API, and runtime preset interpolation. Compatible with Built-In, URP, and HDRP. Full source included. Everything unlocked.CelShaderFX DocumentationCelShaderFX TrailerCelShaderFX Tutorial Every NPR tool you need. One package. Total control.CelShaderFX Ultimate is the complete non-photorealistic rendering toolkit for Unity. It includes everything from the Pro version—8 composable post-process modules, 5 outline methods, and the ObjectCelShading system—plus the CelModularController programmatic API. Enable modules on the fly, interpolate between presets in real-time, and drive every parameter from code.One system. Three pipelines. Unlimited creative control.Why CelShaderFX Ultimate?Complete Package: Post-processing, per-object shading, and programmatic API. Nothing held back.Runtime API: Code-level access to every module and parameter for dynamic style transitions and procedural art direction.Preset Interpolation: Blend between any two presets with a single API call for smooth environmental storytelling.All 3 Pipelines: Built-In, URP, and HDRP from one codebase. Switch pipelines without rewriting integration code.Zero Cost When Disabled: Effects that are turned off consume no GPU time. No hidden overhead.CelModularController — Programmatic API (Ultimate Exclusive)The CelModularController exposes every module and parameter to your C# scripts:Runtime Module Control: Enable or disable any of the 8 effect modules based on gameplay events.Preset Interpolation: Smoothly blend between styles (e.g., transitioning from "Anime" to "Watercolor" during a cutscene).Per-Module Parameter Access: Fine-tune outline thickness, filter strength, or shading bands via code.Example: Preset BlendingC#// Smoothly transition from Anime to Watercolor over time 't'controller.InterpolatePresets("Anime", "Watercolor", t);ObjectCelShading — Per-Object ControlDedicated stylization for characters and hero assets, independent of the global stack:Face SDF Shadow: Anime-accurate facial shading that tracks light direction.Rim Lighting & MatCap: Artist-friendly silhouette emphasis and shading.PBR Specular: Blend physical realism with stylized cel bands.GPU Instancing: Efficient rendering for hundreds of characters using MaterialPropertyBlock.Feature Comparison[ E ] = Essentials | [ P ] = Pro | [ U ] = Ultimate8 Post-Process Effect Modules .................... [ E ] | [ P ] | [ U ]5 Outline Methods (incl. JFA) ..................... [ E ] | [ P ] | [ U ]Kuwahara Filter (4 variants) ....................... [ E ] | [ P ] | [ U ]XDoG Ink Stylization ................................... [ E ] | [ P ] | [ U ]Built-In / URP / HDRP ................................. [ E ] | [ P ] | [ U ]10 Built-In Presets ....................................... [ E ] | [ P ] | [ U ]Object Exclusion (Layer/Stencil) ............... [ E ] | [ P ] | [ U ]Full Source Code .......................................... [ E ] | [ P ] | [ U ]ObjectCelShading Component ................... [ -- ] | [ P ] | [ U ]Per-Object Rim, MatCap, PBR .................... [ -- ] | [ P ] | [ U ]GPU Instancing Support ............................. [ -- ] | [ P ] | [ U ]CelModularController API .......................... [ -- ] | [ -- ] | [ U ]Runtime Module Control ............................. [ -- ] | [ -- ] | [ U ]Preset Interpolation & Blending ................ [ -- ] | [ -- ] | [ U ]Code Examples & API Reference ................ [ -- ] | [ -- ] | [ U ]Unity Version: 2021.3 LTS or newer.Render Pipelines: Built-In, URP, or HDRP.Platforms: All platforms supported by your chosen pipeline.




