MIGHTY TASKS - Kanban, Gantt, Tasks, Mindmaps, Users and more!
ShrinkRay Entertainment
$43.45
$86.90
50%OFF
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Stop alt-tabbing to web boards while your due date burns. Mighty Tasks is a ruthless in-editor command center. Anchor the schedule to your game, execute the backlog, and take your weekend back.BUILT FOR UNITY 6+$79 early adopter price, will targeting $99 once road map is complete (such as AI integrations, tight MIGHTY ecosystem integrations and future Play Mode / Build Mode functionality)Hello Spring Sale!Mighty Tasks is the PERFECT complimentary asset to all the fresh new assets you're going to grab during the Spring Sale!50% launch discount on now!☑️MIGHTY TASKS: In-Editor Tactical CommandStop paying a monthly tax to keep your project organized. SaaS platforms like Jira, Trello, and Monday are built for generalist project managers, not game developers. They live in a browser; your work lives in the engine. This disconnect creates a "Sync Debt" that rots your schedule the moment production hits high gear.Mighty Tasks is the first and last management system you will ever need. If you have no system, buy this before you sign a single subscription contract. If you already use Jira, use Mighty Tasks as the deep execution layer where the high-level milestones finally meet the actual GameObjects.See full manual online here🔓Subscription Immunity. Total Data Sovereignty.You pay once. You own the pipeline forever. At an early-adopter rate of $79 (targeting $119 post-roadmap), Mighty Tasks pays for itself in two months by eliminating SaaS seat licenses. Your data never leaves your machine. It does not sync with Jira or ping Trello. Core project data writes to offline, source-control-friendly JSON files directly inside your ProjectSettings folder. Your granular execution schedule is now a first-class citizen in your Git repository, version-controlled alongside your C# scripts. Because that data is open text, you can write custom scripts, parse it, and extend the engine exactly how you please.⚙️Deep Engine AssimilationWeb dashboards are blind to your hierarchy. Mighty Tasks is built into the Unity API. Scope tickets directly to a Scene, Area, Prefab, or specific Asset. Save exact SceneView camera angles to every task. Stop deciphering vague bug reports; click the ticket, fly straight to the broken mesh, and fix it.⛓️Unlimited Multi-Breakdown System (MBS)Shatter "Implement Combat" into forty atomic, executable steps. Nest sub-tasks infinitely. Parent progress, stages, and timeline spans calculate automatically from the leaf nodes. Your completion math is now deterministic, not speculative.⚔️Capacity-Aware KanbanTurn creeping scope into a visible hit list. The board automatically calculates studio capacity versus demand based on the specific working hours and available days of your assigned developers. Know if a sprint is mathematically impossible before you commit the team.🛤️The Gantt Dependency EngineExpose the domino effect. Map the critical path and visualize finish-to-start dependencies inside the editor. Drag bars to reschedule. If you push a dependency too far, the timeline physically prevents you from breaking a blocking task’s dates. This is the "Oracle" view that spots catastrophic schedule conflicts three months early.🕸️System Topology (Map View)Stop holding the entire game architecture in your head. The interactive spatial node graph lets you wire your logic visually. Map dependencies and connect feature loops before they turn into a tangled, unshipable nightmare.✖️The Kill Grid (Matrix View)Ruthless triage for the final push. The Matrix plots every leaf task on a Priority vs. Importance scatter plot. Drag a dot to the top right to mark it critical. Separate the game-breaking emergencies from the "nice-to-haves" in seconds.🎯SceneView Vandalism (Annotations)Draw massive red arrows directly on the render. The built-in screenshot tool lets you circle exactly what is broken in the SceneView and attach the proof to the ticket. Eliminate the "Where is this bug?" conversation forever.🪖Frictionless Developer DeploymentZero external logins or HR portals. Build lightweight, local profiles to track developer capacity, map their skills, and point them at the fire.🛡️Total Immunity (7-Day Refund)Test the system in your own trenches. If Mighty Tasks does not instantly untangle your scope creep within seven days, request a refund. We authorize it immediately, even post-download.(Task Atlas users: One-click import for all existing Landmark and Task data. Also, deeply discounted pricing for loyal longterm Task Atlas users now in effect)Plan. Track. Ship. All from the Editor.❔Reach out at shrinkrayentertainment@gmail.com with any questionsPackage type: 100% C# source (no DLLs). Assembly-definition boxed. Strictly Editor-only.Footprint: 0 KB added to player builds. It is a production tool; it never touches runtime.Performance: Highly optimized UI architecture capable of rendering thousands of tasks simultaneously.Data Storage: Core schedule data writes directly to lightweight JSON files within ProjectSettings/MightyTasks. Perfectly aligned for Git or Perforce. Caches route cleanly to Library and UserSettings.Tested versions: 6000+ LTS.Platforms: Windows, macOS, Linux.Dependencies: Zero third-party plugins. Zero SaaS accounts. Completely standalone.Licensing: Standard per-seat EULA. Pay once, own forever. The internal user module trusts your studio seat count—no invasive DRM or connection checks.Use of Cursor for boilerplate code generation, Gemini and Grok for some UI Element creation. No code for build, as this is strictly an editor enhancement tool.




