AnKo UITK DevTool: In-Game & Editor F12 Debugger USS Live-Save
ankonoanko
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Live-edit your UI Toolkit styles with instant saving to .uss files, working in both the Unity Editor and your running game builds with real-time syncReal-time style inspector, hierarchy viewer, and live editor for Unity UI Toolkit (USS & UXML).Select any UI element directly in Play Mode or in a running standalone build, edit its styles and attributes live, and save changes straight to your project files - no restart required.Key FeaturesLive Style & UXML Editing: Instantly modify USS styles and UXML attributes, then save them back to your project .uss and .uxml files with a single click. Batch save or revert any changes on the fly.Remote Debugging & ADB Support: Connect from the Unity Editor to running standalone builds (PC, mobile, console) via TCP and edit UI on the target device in real time. Includes seamless ADB support for Android device debugging.Runtime Hierarchy View: Navigate and inspect your entire UI tree directly in Play Mode or inside a built player.Interactive Element Picker: Precise element picking with multi-element highlighting that works flawlessly both in the Editor and on target devices.Advanced Editor Tools: Iterate faster with built-in property value scrubbing (drag to adjust values), and auto-suggestions for style properties.Full Style Resolution: See the complete rule hierarchy, specificity, matching USS rules, inline styles, pseudo-classes, and code insights.USS Variable Support: Real-time variable tracking, value overriding, and direct source navigation.Change Tracker: A comprehensive overview of all modifications with easy "save-all", reset functionalities, and individual property management.Zero Setup: Automatically detects stylesheets and panels. Works out of the box.DetailsExclusively built for Unity UI Toolkit (.uxml / .uss).Comprehensive runtime dev panel featuring Hierarchy, Style Inspector, Variables View, activity logs, and a changes list.Lightweight TCP + UDP discovery for seamless Editor ↔ Build connections.Tested on Unity 2021.3, 2022.3, Unity 6.0, and 6.3.Includes an interactive in-editor tutorial, text documentation, and a sample scene to get you started quickly.Support & ContactIf you have any questions, found a bug, or have a feature request, please use one of the following channels:Email: [ankonoanko00@gmail.com]Discord: [https://discord.gg/vCVh7BD9Ps] - help, bug reports, suggestions and more.Zero runtime overhead in release builds (#if DEVELOPMENT_BUILD || UNITY_EDITOR)Real-time .uss and .uxml file modification and direct savingTCP-based remote debugging (Editor ↔ Standalone build) with seamless ADB support for AndroidAutomatic network discovery (UDP) for Editor-to-Build connectionRuntime UI tree navigation via built-in Hierarchy ViewInteractive element picker and multi-element highlighter (Editor + Runtime)Live style resolution with full rule hierarchy, specificity calculation, pseudo-class, and inline style supportReal-time USS variable resolution, overriding, and source trackingAdvanced editing tools: property value scrubbing, and auto-suggestionsChange tracker with batch save, individual revert, and modification overviewAutomated asset detection and registration (Zero setup)Integrated runtime dev panel with activity logger and variable inspectorTested on Unity 2021.3, 2022.3, 6.0, and 6.3




