This asset provides a complete 2D Slot Machine System including:
• 3 Pre-configured Reels
• Editable Symbol Set
• Fully Customizable Payout Tables
• Animated Lever/Reels
• Audio
• Score OutputSLOT 2D======================================Overview--------This asset provides a complete 2D Slot Machine System including:• 3 Pre-configured Reels• Editable Symbol Set• Fully Customizable Payout Tables• Lever Animation System• Audio Integration• UnityEvent-based Score Output• Plug & Play Prefab SetupThe system is designed to be modular, expandable, and easy to integrate into any 2D project.What Is Included----------------• Slot.cs (Main Controller)• Reel.cs (Reel Logic)• 3 Ready-to-use Reel Prefabs• Symbol Sprite Pack (Editable)• Example Scene Setup• Animator Controllers• Audio Sources Setup• Documentation FilePackage Structure-----------------Assets/ └── Slot2D/ ├── Scripts/ │ ├── Slot.cs │ └── Reel.cs ├── Prefabs/ │ └── SlotMachine.prefab ├── Sprites/ │ └── Symbols/ ├── Animations/ └── Documentation.txtQuick Start Guide-----------------1. Open the Example SceneOR2. Drag the SlotMachine prefab into your scene.The system works immediately.Press SPACE to spin.How It Works------------The Slot controller:• Controls 3 Reels• Waits for them to stop• Reads the middle symbol of each reel• Counts matches• Calculates payout• Triggers events• Plays soundsCustomization=============Changing Symbols----------------1. Open Slot GameObject2. Modify the SymbolArray in the Inspector3. Replace sprites with your ownIMPORTANT:If you add or remove symbols,you must also update:• payoutTablePairs• payoutTableTripleArray sizes must match SymbolArray length.Editing Payouts---------------payoutTablePairs:Defines reward for 2 matching symbols.payoutTableTriple:Defines reward for 3 matching symbols.Example:SymbolArray:CherryLemonSevenpayoutTablePairs:102050payoutTableTriple:1002001000Connecting Score to Your Game-----------------------------The system uses UnityEvent to return the final score.Slot → ReturnScoreYou can connect:• UI Text update• Player currency• Score manager• Sound effects• Visual effectsExample:Slot → ReturnScore → GameManager.AddCoins(int amount)Inspector Overview==================FunctionsReturnScore (UnityEvent)Returns the total win amount.otherFunctions (UnityEvent)Called after scoring calculation.Reels3 Reel references are included by default.Each reel can be individually modified.AnimationEach reel has its own Animator.Lever has its own Animator.AudiojackpotAudioPlayed when a winning combination occurs.leverAudioPlayed when spinning.




