A comprehensive, mobile and VR-optimized outline, X-Ray, and edge detection shader package tailored exclusively for the Unity Built-in Render Pipeline.Outlines Built-in is a versatile shader package that allows you to quickly integrate professional-grade outlines and silhouette effects into your projects.Designed for any genre—from action and puzzle games to RPGs or stylized experiences. It is highly optimized for performance-critical platforms like Mobile and standalone VR devices like the Meta Quest, stripped of unnecessary calculations to ensure stable framerates.Key Features:Wide Range of Effects: Includes Normal Expansion (Inverted Hull), camera-based Post-Processing, Fresnel-based glows, and Sobel-based Edge Detection.X-Ray & Shield Effects: Utilize Stencil Buffer and Depth-based shaders to render character or object silhouettes even when they are hidden behind walls or obstacles.Ease of Use: Adding post-processing effects to your camera takes only seconds with the included custom C# control scripts. All shader properties are easily customizable via the Inspector.Performance Focused: Built entirely with lightweight CG/HLSL shader structures, ensuring high-quality visuals without compromising your FPS.Supported Render Pipeline: Built-in Render Pipeline ONLYTarget Platforms: Mobile (Android/iOS), VR, PC, Mac, ConsolesSupported Unity Version: [Buraya minimum Unity sürümünü yaz, örn: 2021.3 or higher]Texture Dimensions: 1024x1024Custom Shaders Included: 10 (CG/HLSL)OutlinePostProcess, PureColor, OutlineFresnel, OutlineFresnelShield, XRay, OutlineNormalExpansion, OutlineNormalExpansion2, OutlineNormalExpansionShield, DepthOutline, EdgeDetection, EdgeDetectionAddControl Scripts Included: 4 C# Scripts (OutLine, OutLine_c, DepthShieldOutline, EdgeDetection)Demo Content: [Buraya sahne sayısını yaz, örn: 1 Demo Scene and 15 Pre-configured Materials included.]Supported Techniques:Inverted Hull (Normal Expansion)Image Effects / Post-Processing (Blur and Outline)Sobel Filter Edge DetectionStencil Buffer & Depth Test (X-Ray / See-through walls)View-Angle / Fresnel Silhouette




