HyperCasual Games Bundle 1 | Puzzle Templates
Ragendom
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10 advanced mobile puzzle game templates for Unity with 3D mechanics, level editors, and ad monetization. Games #1–#10 of the HyperCasual Game Engine series.🎮 HyperCasual Games Bundle #1 – 10 Mobile Puzzle Game Templates (Games #1–#10)Modular Puzzle & Arcade Templates for Unity | Level Editors Included | Ad Monetization ReadyHyperCasual Games Bundle #1 contains 10 fully functional mobile puzzle and arcade game templates built on the HyperCasual Game Engine core architecture.Each game is a self-contained module with game logic, UI integration, custom level editors, and example levels — ready to customize, reskin, and expand.This bundle is perfect for indie developers, solo devs, and small studios looking for a head start on their next hypercasual mobile game.🕹️ Play demo: Browser Demo | Android DemoThis bundle is part of the HyperCasual Game Engine – check out the full engine with 20+ games:👉 HyperCasual Game Engine🕹️ 10 Game Templates Included#1 Arrow Escape – Grid-based logic puzzle where players clear arrows by tapping them in the right order. Includes a visual JSON level editor with grid painting.#2 Block Associations – Drag-and-drop matching puzzle where players organize items into category sets. Multiple editor tools for graphics, previews, and sprite setup.#3 Color Block Jam – Spatial color puzzle where players slide groups of blocks to clear paths. Prefab-based level building.#4 Jigsaw Puzzle – Classic jigsaw mechanic with dynamic image slicing, snap-to-target logic, and a level creator tool that turns any image into a puzzle.#5 Drop the Dog Jam – Physics-based puzzle using SDF (Signed Distance Fields) hole rendering. Grid-painting level editor included.#6 Pixel Shooter 3D – Color-matching puzzle-shooter with conveyor belt mechanics, pig management, and 4 player abilities. Full 12x12 grid level editor with image-based level creation.#7 Topic Stack – Category sorting puzzle with conveyor columns, lock-in animations, and themed item sets. Visual level editor with theme toggles.#8 Solitaire Associations – Card-based solitaire meets category matching. Features hints, undo, draw pile, and a full-featured level editor with validation.#9 Coffee Go – Conveyor-based coffee cup sorting puzzle with parabolic arc animations. Level editor with visual tray preview and scene capture.#10 Bricky Bounce – 3D layered brick-breaking puzzle with ball routing, physics-based destruction effects, and a board + grid level editor.🛠️ What's Included✅ 10 complete game modules with scripts, prefabs, and example levels✅ Custom Unity Editor Windows for level creation (per game)✅ Shared core systems — Audio, UI, Camera, Level Management, Animations✅ Data-driven levels using JSON and ScriptableObjects✅ Simple Mobile Ads Mediation (AdMob) — Banner, Interstitial, Rewarded Video, App Open✅ Clean, namespace-isolated C# code (no third-party dependencies)✅ Mobile-ready for Android & iOS🧩 Core ArchitectureThe bundle is built on a modular, extensible core:- Singleton Managers for centralized game state and audio control- Data-Driven Levels separating design from logic- Namespace Isolation (HypercasualGameEngine) to prevent script conflicts- Lightweight animation system (Position, Scale, Rotation tweens) with zero external dependencies- Plug-and-play Win/Lose UI panel system💡 Who Is This For?- Hypercasual & mobile game developers- Indie studios & solo devs- Rapid prototyping & game jam participants- Developers learning Unity custom editor tooling- Teams building reskinnable puzzle games📄 Documentation & SupportView Online Documentation📩 Support: ragendom@gmail.comResponses within 24–48 hours. Please include your order number for faster assistance.Modular hypercasual game engine with scalable architecture10 complete, playable game templates includedDesigned for rapid prototyping, reskinning, and expansionCustom editor tools for fast and intuitive level creationData-driven level systems (JSON & asset-based workflows)Shared core systems for audio, UI flow, camera, and level managementClean separation between core systems and game-specific logicPlug-and-play game modules with minimal setupMobile-optimized gameplay flow and performance-friendly designEasily extendable to add new mechanics or game typesBuilt for hypercasual, puzzle, arcade, and jam-style gamesWell-structured project layout for long-term maintenanceIncludes detailed documentation and usage examplesSimple Mobile Ads Mediation Included (Admob)Artificial intelligence tools were used during the creation of this package.Sound Effects: AI audio generation tools, including Google Gemini’s AI and ElevenLabs, were used to generate initial sound effect content. All generated audio was manually reviewed, edited, trimmed, adjusted for volume and clarity, and curated before inclusion.2D Art: AI image generation tools, specifically Google Gemini’s AI (Nano Banana), were used to generate base 2D artwork. The images were manually edited, cleaned up, refined, resized, and adjusted to meet visual and technical requirements.Coding: AI-assisted code generation tools, including GPT-based models and Claude, were used to help draft portions of the code. All code was manually reviewed, modified, tested, and integrated to ensure correctness, performance, and compatibility.All final content included in this package was reviewed and modified by the publisher prior to submission.




