Game-ready character featuring PBR textures, modular setup, humanoid rig, ARKit blendshapes, and customizable colors. Weapon included. Seamless integration and compatibility with my other characters.Supports Built-in Render Pipeline, URP, and HDRPOptional Shader Graph materials are includedA PDF guide explaining URP and HDRP configuration is provided⭐ Social & Project LinksYouTube | Instagram | Unity | ArtStation | LinkedIn━━━━━━━━━━━━━━━━━━━━━━━━━▶ Video Preview (Unreal Engine & Unity):https://youtu.be/r9lTdzFgOXM?si=bSmFfj4l0xowxEk1Production-friendly character built for seamless integration into real-time projects.Morthessa is a dark cleric with a strong visual identity, suitable for both hero and secondary roles.Designed for gameplay, cinematics, and interactive environments, she works smoothly within Unreal Engine and Unity pipelines.Key FeaturesFully game-ready female characterModular body and outfit partsEpic Skeleton compatible (UE5 proportions)Apple ARKit facial blendshapesAdvanced material setup with easy color controlAdjustable character parts via materials and meshesClean and production-friendly asset structurePolycount (No LOD system included)MorthessaFaces 26864 – Tris 53307 – Verts 30566Morthessa – Full Set (Full Outfit)Faces 45687 – Tris 90795 – Verts 51304Weapon (separate mesh)Faces 1428 – Tris 2734 – Verts 1357Rig & Animation CompatibilityRigged to Epic Skeleton with preserved main hierarchyCompatible with standard Unreal Engine animationsFacial animation supported via morph targetsAdditional bones are included for extended control and optional physics setups.Full list of additional bones is available in the documentation.Facial Blendshapes52 Apple ARKit blendshapesCalibrated for facial animation and expression controlTested with Live Link Face in Unreal EngineCompatible with facial capture and streaming workflowsModularity & CustomizationFully modular character structureIndividual body and outfit parts can be enabled or disabledHidden geometry under clothing for improved performanceEasy color customization using material instancesDesigned to support multiple variations from a single base characterMaterials & TexturesAdvanced real-time materials includedCustom Shader Graph materials for color and detail customization (Unity)MatID masks for fast and intuitive color changesDesigned for efficient iteration and customizationEngine Compatibility & ProjectsUnreal EngineSupported versions: 4.24+Epic Skeleton compatible with additional bonesFacial animation supported via morph targetsAdvanced material instances with MatID color masksDemo scene included for preview and testingBasic third-person demo animations includedHair wind simulation setup includedUnityCompatible with Built-in, URP, and HDRP render pipelinesHumanoid rig with eye and jaw bonesFacial animation driven by BlendShapesFullSet.fbx included for customizationWorks with standard Humanoid animations from the Asset StoreImportant NotesAdvanced gameplay systems, controllers, and custom animation systems are not includedEnvironments shown in preview images or videos are used for presentation purposes onlyPolycount (No LOD system included)MorthessaFaces 26864 – Tris 53307 – Verts 30566Morthessa – Full Set (Full Outfit)Faces 45687 – Tris 90795 – Verts 51304Weapon (separate mesh)Faces 1428 – Tris 2734 – Verts 1357Rig & Animation CompatibilityRigged to Epic Skeleton with preserved main hierarchyCompatible with standard Unreal Engine animationsFacial animation supported via morph targetsAdditional bones are included for extended control and optional physics setups.Full list of additional bones is available in the documentation.Facial Blendshapes52 Apple ARKit blendshapesCalibrated for facial animation and expression controlTested with Live Link Face in Unreal EngineCompatible with facial capture and streaming workflows




