Low poly model for your game will be the main heroine of your game for you. Supports Built-in, URP, and HDRPMy portfolio on ArtStation www.artstation.com/sdkwarrior PrinceA model for your amazing game, video, demo or movie. Key FeaturesLow-polyCompletely modularFully RiggedApple BlendshapesAdjustable body partsChange color eye and hairBig combination of hairstylesSmart materials. PolycountThe model does not use LODMan -BODY and Cloth Faces 49k Tris 95k Verts 49kHair Faces 26k Tris 53k Verts 36kThe model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config) BlendshapesPerfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc. ModularityThe model is completely modular, you can remove or add any part you want. Unity project Supported version: 2021.3.21f1 Render pipelines: Built-in, URP, HDRP For facial animations use Blendshapes Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this characterLODs: (No)Rigged: (Yes)Number of Characters: 2 ModularVertex Counts of Characters: (40k)(65k)The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)Number of Textures: 63Materials: 13Texture Resolutions: (4096x4096)Supported Development Platforms:Windows: (Yes)Mac: (Yes)Documentation Link: -Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.




