CameraForAllPlatform is a camera plugin for Android, iOS, WebGL, and Desktop. One codebase with permission handling, rotation, mirror, resolution, FPS, and camera switching.CameraForAllPlatform — Cross-Platform Camera SolutionCameraForAllPlatform is a unified camera system designed to simplify camera integration across Android, iOS, WebGL, and Desktop. It removes platform-specific complexity by providing a single, consistent API that works everywhere.With automatic permission handling, flexible camera controls, and real-time texture output, developers can build camera-driven applications without worrying about platform differences.Key FeaturesOne API for All PlatformsUse a single camera implementation across mobile, web, and desktop environments.Automatic Permission HandlingSeamlessly manages camera permissions for Android, iOS, WebGL, and Desktop—no manual setup required.Camera Rotation SupportHandles device orientation with support for 0°, 90°, 180°, and 270° rotation.Mirror & Flip OptionsSupports horizontal mirroring and vertical flipping—ideal for front-facing cameras.Resolution & FPS ControlAdjust camera width, height, and frame rate based on performance requirements.Fit-to-Screen OutputMaintains correct aspect ratio and ensures proper screen coverage automatically.Camera Switching & SelectionSwitch between front and back camerasSelect cameras via dropdown (Desktop & Web)Switch by index or device nameReal-Time Texture OutputAccess camera frames as textures for rendering, processing, or ML pipelines.Event-Driven LifecycleBuilt-in events for camera start, frame update, camera switch, and stop.Lightweight & CompatibleNo external dependencies. Works with Built-in, URP, and HDRP pipelines.Use CasesAR ApplicationsUse camera feeds reliably across mobile and WebGL for custom AR experiences.Machine Learning & Computer VisionPerfect for object detection, segmentation, face/hand tracking, and OCR.Camera-Based AppsBuild live previews, capture systems, and real-time filters.WebGL Camera ExperiencesEnable stable webcam access in browser-based Unity apps.Games & Interactive UIUse live camera textures for gameplay mechanics and UI interactions.Rapid Prototyping & R&DQuickly test camera-based ideas without platform-specific rewrites.Core APIBuilt on Unity’s WebCamTexture for cross-platform compatibility.PlatformsAndroid, iOS, WebGL, Windows, macOS, LinuxUnity Version2021 LTS+Render PipelinesBuilt-in, URP, HDRPCamera OutputDirect WebCamTexture output (no transform)GPU RenderTexture output for rotation, mirroring, and flippingGPU TransformUses Graphics.Blit()Rotation: 0°, 90°, 180°, 270°Horizontal mirror & vertical flip via shaderPerformanceAdjustable resolution & FPSReuses RenderTexture (no per-frame allocation)Updates only when didUpdateThisFrame is trueCamera ManagementMultiple device supportFront/back switchingSelect by dropdown (Desktop/Web), index, or nameAuto-detection on DesktopPermissionsAndroid runtime permissionsiOS authorizationWebGL browser permissionsUI & EventsRawImage preview with aspect ratio fitEvents: Start, Frame Update, Switch, StopSystemNo dependenciesMain thread onlyNo unmanaged memory allocations per frameThis package includes documentation and promotional materials generated with AI assistance (ChatGPT, DALL·E). All scripts, logic, and core functionality were manually developed by the author.




