Simple Skill Forge:No-Code Skills, Skill Trees, Loadouts & Combos w/ JSON Export
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Generate complete skill databases, skill trees, skill loadouts & skill combos from no-code generator wizards. Multi-level properties, JSON content pipeline, cross-forge integration. No code required.Still building skill systems for your game by hand?Seriously. Stop it.Simple Skill Forge gives you 4 interconnected wizard tools that generate production-ready skill databases, skill trees, skill set loadouts, and skill combos — complete with type-safe enums, custom ScriptableObject inspector editors, and full JSON supported content generation support!OFFLINE DOCUMENTATION HERE!THE FOUR FORGES- Skill Forge — Define skills with two-level dynamic properties (skill-level AND rank-level), multi-rank progression with upgrade costs, prerequisites, 12 cross-forge reference fields, and optional modifier linking. 5-step wizard with 6 genre templates (ARPG, MOBA, MMO, Turn-Based, Action, Roguelike).- Skill Tree Forge — Build talent trees with grid-based node layouts, parent-child connections, branch groups, point costs, level requirements, and single-level dynamic properties. Nodes reference skills from any Skill Forge database.- Skill Set Forge — Create loadout templates with typed slots, skill assignments, and threshold-based set bonuses (equip 3/5 for bonus effects). Supports modifier assets on bonuses. Single-level dynamic properties.- Skill Combo Forge — Define skill sequences with ordered steps (required/optional), alternate skill choices, timing windows, branch groups, and threshold rewards with modifier effects. Single-level dynamic properties.DYNAMIC PROPERTY SYSTEMNo hardcoded fields.You define your own Categories, Flags, Numerics, and Texts in each wizard.Skill Forge supports TWO levels — skill-level AND rank-level properties.Your game, your properties — works for any genre.JSON-POWERED CONTENT PIPELINEExport your schema as Full JSON, Light JSON, or Markdown.Generate your skills either by hand or paste into an AI LLM of your choosing.A detailed, verbose JSON schema allows you to generate literally hundreds or even thousands of skills for your databases.Generate skill trees, loadouts, or combos based on these generated skills that import directly into your database.Every JSON schema includes detailed AI instructions, format examples, and validation guidance.GENERATED CUSTOM EDITORSEvery wizard generates a professional Inspector editor alongside the database — split-panel layout, search, sort, filter by category, multi-select with bulk operations, and pagination.No Unity's default "Element 0, Element 1" entries in your Inspector.WHAT GETS GENERATED (per wizard)Type-safe enum of all codesScriptableObject database with full runtime APICustom Inspector editor with search, sort, filter, paginationPopulated .asset file with all your dataRUNTIME HELPERS- SimpleSkillHelper — Check prerequisites, evaluate upgrade costs, query cross-forge references, find skills by item/enemy/quest code, prerequisite chain traversal, and affordability checks- SimpleSkillTreeTracker — Track node unlocks with point spending, cascade resets, branch tracking, and full save/load snapshot support- SimpleSkillBarManager — Manage skill set loadouts with equip/unequip, threshold-based set bonus activation, and save/load support- SimpleSkillComboTracker — Track active combos with timing windows, automatic progression across all defined combos simultaneously, threshold reward triggers, and save/load support- SimpleSkillComboEvaluator — Static combo evaluation, progress checking, next-valid-skill queries without instantiating a trackerEDITOR UTILITIES- Batch Icon Assignment — Assign icons to skills, trees, sets, or combos in bulk by scanning a sprite folder- Database Export — Export any generated database as clean JSON with resolved property names12 CROSS-FORGE REFERENCE FIELDSEvery skill can link to data from companion forge packages — all stored as plain string codes, no hard dependencies:SIF (Simple Item Forge):- Granted by item (skill books, scrolls, equipment passives)- Required equipment (weapon requirements — bow for arrow skills, staff for magic)- Produces item (conjure food, crafting skills, gathering yields)- Reagent costs (arrows, soul shards, catalysts consumed per cast)SEF (Simple Enemy Forge):- Summon enemy (necromancer minions, pet classes, conjured creatures)- Learned from enemy (Blue Mage skills, monster absorption)- Taught by NPC (class trainers, weapon masters, move tutors)- Effective against factions (Holy vs Undead, type advantages)- Restricted to faction (racial abilities, covenant skills)SQF (Simple Quest Forge):- Unlocked by quest (class quests, mastery trials)- Rewarded by quests (reverse lookup — "Learned from: The Archmage's Trial")CHARACTER CLASS SYSTEMWhen paired with Simple Attribute Forge character templates, all 4 forge types gain character class restrictions.Filter skills, trees, sets, and combos by class at runtime.Works with manual class names too — SAF is optional.SIMPLE ATTRIBUTE FORGE INTEGRATION (Optional)When paired with Simple Attribute Forge, unlock modifier references on skills, ranks, and set bonuses.Fully automatic detection — just import both packages.Own both packages? They become one connected system.Import Simple Attribute Forge into the same project and Simple Skill Forge automatically detects it — no setup, no configuration, no code changes.Every skill gains a Modifiers section in the wizard and in the generated custom editor — drag-and-drop links to Simple Attribute Forge Modifier ScriptableObjects.Character template assets enable class restriction checkboxes across all 4 forges.The JSON content pipeline is SAF-aware too.Schema exports include modifier format and AI instructions for generating skills with modifier integration.Everything round-trips safely. Remove Simple Attribute Forge from your project — zero compilation errors, your databases still work, SAF data is preserved in the serialized fields.Re-import SAF later and it all comes back. No lock-in, no broken builds.SIMPLE ITEM FORGE INTEGRATION (Optional)When paired with Simple Item Forge, unlock item code dropdowns for skill-item relationships.Fully automatic detection — just import both packages.Every skill gains 4 item reference fields: granted by item, required equipment, produces item, and reagent costs.Link item databases in the wizard Setup step — codes populate automatically.The JSON content pipeline is SIF-aware too.Everything round-trips safely. Remove Simple Item Forge — zero errors. Re-import later — links restored.SIMPLE ENEMY FORGE INTEGRATION (Optional)When paired with Simple Enemy Forge, unlock enemy and faction code dropdowns for skill-enemy relationships.Fully automatic detection — just import both packages.Every skill gains 5 enemy/faction reference fields: summon, learned from, trainer, faction effectiveness, and faction restriction.Everything round-trips safely. Remove Simple Enemy Forge — zero errors. Re-import later — links restored.SIMPLE QUEST FORGE INTEGRATION (Optional)When paired with Simple Quest Forge, unlock quest code dropdowns for skill-quest relationships.Fully automatic detection — just import both packages.Every skill gains 2 quest reference fields: unlocked by quest and rewarded by quests.Everything round-trips safely. Remove Simple Quest Forge — zero errors. Re-import later — links restored.INCLUDES- 15-page HTML documentation (multi-page + single-page format)- 2 demo scenes:ARPG Skill Demo (browse skills, rank up, unlock tree nodes, equip loadouts, cast combos in a 4-tab interactive UI)Soulslike Cross-Forge Demo (7-tab demo showcasing integration with all 4 companion forges — browse items, enemies, quests and see how they connect to skills. Requires SAF + SIF + SEF + SQF installed.)- 6 genre templates with example skills (ARPG, MOBA, MMO, Turn-Based, Action, Roguelike)- Zero runtime dependencies — generated output is plain ScriptableObjects and enums- Unity 2021.3 or later- All platforms — editor-only tool, generated output is standard ScriptableObjects and enums with no platform-specific code- ~100 C# scripts (~18 Runtime, ~80 Editor)- 2 assembly definitions: SimpleSkillForge.Runtime, SimpleSkillForge.Editor- 2 demo scenes (.unity)- 15 HTML documentation pages + 1 CSS stylesheet- No third-party dependencies- No runtime dependencies — entire toolset is editor-only, generated output has zero framework overhead- Optional dependency: Simple Attribute Forge (detected automatically at edit time via reflection, never a hard reference)- Optional dependency: Simple Item Forge (detected automatically at edit time via reflection, never a hard reference)- Optional dependency: Simple Enemy Forge (detected automatically at edit time via reflection, never a hard reference)- Optional dependency: Simple Quest Forge (detected automatically at edit time via reflection, never a hard reference)- 5 runtime helper classes included: SimpleSkillHelper, SimpleSkillTreeTracker, SimpleSkillBarManager, SimpleSkillComboTracker, SimpleSkillComboEvaluator- 6 genre templates: ARPG, MOBA, MMO, Turn-Based, Action, RoguelikeThis package utilized Claude AI for code generation assistance and documentation drafting.However, all AI-generated content was thoroughly human-reviewed, modified, and validated over three months of intensive development. No AI-generated code or documentation was used without significant human modification and verification.All technical decisions, architecture choices, and design patterns were made by me, as the sole developer of this project. Each component was rigorously tested and painstakingly refined through both automated and manual testing procedures under my oversight.As the developer, I firmly acknowledge and attest that the completed final product represents extensive human oversight, testing, refinement, and validation.I take full responsibility for the technical integrity and overall quality of the codebase, and I affirm that the AI-generated elements were only used as a tool for assistance, not as a substitute for human expertise.




