Production-ready PBR materials built specifically for Unity HDRP. This collection features professionally crafted texture sets designed for realistic lighting, tiling, and consistent performance.Bring your environments to life with high-quality, production-ready PBR materials designed specifically for Unity HDRP.This package includes professionally crafted texture sets with optimized HDRP Mask Maps, Normal Maps, and advanced Bent Normal Maps for enhanced lighting realism. Every material is built using physically based rendering principles to ensure accurate surface response under real-time lighting.Key Features:- HDRP-ready materials using HDRP/Lit shader- Optimized Mask Map packing (Metallic, AO, Smoothness)- Includes Bent Normal Maps for advanced lighting workflows- High-resolution textures - Seamless tiling surfaces- Consistent import settings for immediate use- Demo scene included for quick preview and testingMaterials are suitable for a wide range of environments, including:- Stone walls and masonryAll assets are optimized for performance while maintaining high visual fidelity, making them suitable for games, simulations, and real-time visualization projects.Designed for artists and developers who want clean, reliable, and production-ready materials with minimal setup.1) Texture Packing Method (HDRP)HDRP (High Definition Render Pipeline)Mask Map (Primary Packed Texture):R = MetallicG = Ambient OcclusionB = Detail Mask (unused, set to 1)A = SmoothnessSmoothness Source:- Mask Map Alpha (A channel)Additional Maps Included:Bent Normal Map (HDRP Advanced Feature):- Improves ambient lighting direction- Enhances cavity shading and indirect light response- Used in advanced HDRP workflowsHeight Map:- Included for advanced workflows (parallax, tessellation, custom shaders)- Note: Default HDRP/Lit shader does not use height maps directly2) Texture Import Settings (Unity HDRP)Albedo / BaseColor:- sRGB: ONNormal Map:- Texture Type: Normal Map- sRGB: OFFBent Normal Map:- Texture Type: Normal Map- sRGB: OFFMask Map (Packed):- sRGB: OFF- Wrap Mode: Repeat- Filter Mode: Trilinear- Compression: High Quality- Max Size: 4096- Mip Maps: ON- Aniso Level: 8Height Map:- sRGB: OFF- Texture Type: Default- Wrap Mode: Repeat- Filter Mode: Trilinear3) Notes on HDRP Usage- Materials use the HDRP/Lit shader- Mask Maps are pre-configured for HDRP workflows- Bent Normals are included for enhanced realism (advanced use)- Height Maps are included for custom or extended shader setups




