A realistic vintage electric fan designed for games, simulations, and interior environments.This asset represents a retro-style desk fan, suitable for both realistic and stylized scenes.All geometry is optimized for real-time use and utilizes a single 2K texture atlas, reducing draw calls and improving performance.The fan grille is implemented using alpha transparency, allowing detailed visuals with minimal geometry cost.Meshes are not merged, and all parts use correctly positioned pivots, making the asset easy to animate and integrate into interactive setups (e.g., rotating blades or adjustable tilt).The package also includes mask textures for tinting individual elements, enabling flexible color customization. Additionally, ORM maps (Occlusion, Roughness, Metallic) are provided for efficient and customizable shading workflows.Features:Game-ready vintage fan assetSingle 2K texture atlasAlpha-based grille for optimized detailSeparated meshes for flexible useAccurate pivots for animation and positioningMask textures for color customizationORM texture maps for shadingClean topology and UV mappingOptimized for real-time renderingPerfect for:Interior environmentsRetro or modern scenesVR/AR projectsCinematicsSimulation projectsAll brand names and logos are fictional. Any resemblance to real brands or products is purely coincidental.Number of texturesTexture dimensions 2048Polygon count 15 210Minimum polygon count 202 Maximum polygon count 10274Number of meshes/prefabsRigging: NoAnimation count 0Animation type list 0UV mapping: YesLOD information 0Types of materials and texture maps PBR



