Built a data-driven inventory system.
Built authoritative server logic, client request bridge, editor tools.
Built simple Equipment / Shop / Attribute system for inventory demo.Need Text Mesh Pro and legacy text.Will change it all to text mesh pro in the future.Or you can remove the Text Mesh Pro easily.About This SystemThis is a content customizable and suitable for common gameplay.Built a data-driven inventory system.Built authoritative server logic, client request bridge, editor tools.Built simple Equipment / Shop / Attribute system for inventory demo.View the Code: https://github.com/taiqi-dev/CommonGamePlayKit.git1. Split Server / Client logic, clear namespaces, Reusable Core LogicSplit Runtime assemblies into Common / Server / Client namespace, with dependency boundaries.Event-driven model enables UI decoupling, swappable UI prefabs, reuse across modules: Shop / Crafting / Equipment.2. Designer-friendly editor tooling, data-driven content pipelineEditor windows cover Authoring, Validation, GUID management, and Batch ExportValidation rules (duplicate/missing GUIDs, empty shapes, invalid tags, etc.).ShapeGrid editing: generate toggle grids, auto-center placement, visualize origin/pivot for precise layouts.3. Robust failure modes (graceful degradation + Clear ResultCode / UI Message)Logging is centralized via LogSettings.Key operations return a ResultCode and UI Messages.Vibe Coding And AI Icon



