Jelly Loop Jam | Sorting Puzzle Template + Editor
Ragendom
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Complete jelly color-sorting puzzle template with softbody physics, level editor, auto level generator, boosters, and AdMob.Jelly Loop Jam – Sorting Puzzle Template + Editor is a complete game development template designed for creating and customizing jelly color-sorting puzzle games where players tap bowls to collect matching jelly balls extracted from a softbody image on a conveyor belt. The gameplay structure is inspired by popular hyper-casual sorting titles, such as Sand Loop, Sand Jam, and Jelly Loop.It includes a full gameplay loop, Voronoi-based softbody jelly physics simulation, automatic level generation from photographs, three in-game boosters, and a fully featured in-game level editor with JSON import/export support. All systems are modular, data-driven, and easy to extend, making this template ideal for game jams, rapid prototyping, and production-ready casual or hyper-casual puzzle games.🕹️ Try First: Browser Demo | Android DemoOUR ADVANTAGESDeveloper-oriented architectureClear documentation and setup workflowBuilt-in level editor and editor utilitiesEasy visual, color, and gameplay customizationClean, modular, and extendable Unity codebaseTEMPLATE INCLUDES🪼 Jelly Sorting Puzzle Gameplay Voronoi-based soft-body jelly ball physics simulationTap-to-sort bowl mechanic with BFS pathfinding click detectionConveyor belt system with jelly extraction and liquid fill animationsColor-coded bowls with mystery bowl support (hidden colors)Smooth and satisfying hyper-casual puzzle gameplay loopVoronoi-based soft-body jelly ball physics simulationTap-to-sort bowl mechanic with BFS pathfinding click detectionConveyor belt system with jelly extraction and liquid fill animationsColor-coded bowls with mystery bowl support (hidden colors)Smooth and satisfying hyper-casual puzzle gameplay loop🏗️ Level Editor & Data System 220 Unique levels includedBuilt-in level editor scene integrated with the Unity Editor (no Play mode required)Visual bowl grid editor with Select Bowls and Edit Cells modesImage import tool with inline palette editor and re-rollable K-means++ color seedsAutomatic color distribution based on image coverageJSON-based level export and import systemAuto Level Generator for batch-creating levels from image foldersConfigurable ranges for colors, grid size, mystery bowls, and booster countsBuilt-in level editor scene integrated with the Unity Editor (no Play mode required)Visual bowl grid editor with Select Bowls and Edit Cells modesImage import tool with inline palette editor and re-rollable K-means++ color seedsAutomatic color distribution based on image coverageJSON-based level export and import systemAuto Level Generator for batch-creating levels from image foldersConfigurable ranges for colors, grid size, mystery bowls, and booster counts🎮 Boosters & Gameplay Systems Three built-in boosters: Extra Slot, Shuffle, and Magic PickLevel-based booster unlock system with tutorial popupsExtendable booster architecture for adding custom abilitiesFlexible per-level booster configuration through JSON🎨 Color & Visual Tools K-means++ image quantization system for converting images into jelly gridsRe-rollable seed system for generating varied color palettesVoronoi soft-body rendering with adjustable physics parameters (gravity, damping, jiggle)Easy replacement of materials, models, and visual effects🧪 Developer & Debug Tools In-game Developer Settings panel for level navigation and ad testingKeyboard shortcuts for fast level switching and booster unlockingClean namespace structureModular GameManager architecture🎨 Customization Friendly Easily replace visuals, UI elements, and animationsJSON-driven level configuration with no hardcoded gameplay rulesGenerate new levels instantly by importing your own imagesDesigned as a flexible foundation template rather than a locked system📱 Mobile Ads Network AdMob integration for banner, interstitial, and rewarded video adsDummy ad provider for safe testing in the Unity Editor without a real AdMob account💿 Supported Platforms iOSAndroidWebGLDesktop📄 DocumentationOnline DocumentationIncludes step-by-step guides for:Setting up the game scene and running your first levelUsing the Level Editor to design and configure bowl gridsImporting images and generating levels with K-means++ quantizationExporting and importing JSON level filesAdding and customizing boostersExtending the template for your own jelly sorting or hyper-casual puzzle game📬 SupportIf you have any questions or need assistance, feel free to get in touch:📧 Email: ragendom@gmail.comI used mostly Gemini AI and ChatGPT to generate custom images and sounds for the asset.I used Claude Code to refine the scripts.



