Create circles, polygons, hearts and more with precise control: independent corner radii, adjustable border width, falloff, fill modes, gradients and sprite overlays — all as lightweight UI elements.Procedural UIXProcedural UIX is a lightweight, flexible UI solution for creating fully procedural, resolution-independent shapes directly inside Unity’s UI system.Design modern UI elements without relying on sprite atlases, while keeping sharp visuals, smooth edges, and excellent performance across all platforms.Whether you’re building buttons, panels, icons, or decorative UI elements, Procedural UIX gives you precise control over shape appearance, borders, gradients, and effects — all in real time.Key Features:Shape Rendering10 Procedural Shape Modes: Circle, Triangle, Rectangle, Pentagon, Hexagon, Heptagon, Octagon, Decagon, Dodecagon, and HeartIndependent corner radius control (square radius is adjustable separately)Fill, Stroke, and Outline rendering with arbitrary thicknessPerfect anti-aliased edges with no extra performance costStyling & EffectsAdjustable border widthEdge falloff for smooth anti-aliasing, soft shadows, or glow effectsFall-off control for subtle UI depth and polishMasking support for complex UI compositionsColors & GradientsSolid color supportGradient modes: Linear, Radial, CornerOverlay sprites or textures on top of procedural shapesCombine gradients and overlays for rich UI visualsFill ModesHorizontalVerticalRadialRendering Pipeline SupportCompatible with: Built-in Render Pipeline, URP, HDRP🚀 Why Procedural UIX?No sprite dependencyFully scalable and resolution independentIdeal for modern, dynamic UI designClean visuals with minimal setupWorks seamlessly across all Unity render pipelinesProcedural UIX is perfect for developers who want flexible, high-quality UI elements without the overhead of managing multiple sprites or textures.Fully procedural UI shape rendering (no sprites required)10 shape modes: Circle, Triangle, Rectangle, Pentagon, Hexagon, Heptagon, Octagon, Decagon, Dodecagon, HeartAdjustable fill, stroke, and outline with arbitrary thicknessIndependent corner radius control (including square radius)Adjustable border width and edge falloffSoft shadow / glow effect using falloffPerfect anti-aliased edges with zero extra performance costFill modes: Horizontal, Vertical, RadialSolid colors and gradient support (Linear, Radial, Corner)Sprite/texture overlay support on procedural shapesUI masking supportResolution-independent renderingCompatible with Built-in, URP, and HDRP render pipelinesAI tools were used to assist with performance optimization ideas, script structure, and code readability. All scripts, editor tools, logic flow, and final implementations were thoroughly reviewed, tested, and manually integrated by me inside Unity.



