GlyphAureaLabs ENTERPRISE – All-in-One Procedural Game Suite
HaoYunLai1129
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All-in-one 2D toolkit: procedural primitives, level design wizards, asset generator, audio generator, protection tool. 217+ primitives, 12 genres.Built-in & URP: Fully supported. Unity 2019.4+. Requires Unity UI (uGUI). Optimized for 2D games.Character count: ~95Alternative (slightly longer, ~115 characters):Built-in & URP: Fully supported. Unity 2019.4+. Requires Unity UI (uGUI). Use 2D or Universal Renderer. Optimized for 2D games.GlyphAureaLabs ENTERPRISE is an all-in-one 2D game toolkit for Unity: procedural graphics, level design wizards, asset creation, and build tools.Asset Generator (3 modes in one window)The Asset Generator has three modes, switched via toolbar buttons:1. Primitive Asset GeneratorExport 217+ procedural primitives (2D, 3D, 4D, parametric, fractals) to PNG, JPG, or TGA. Select from categories, set size (128–4096), color, and 7 visual presets (Wireframe, Glow, Outline, Neon, Shadow, etc.), choose views (Front, Isometric, Top, Side, Custom), and batch export. Supports 4D polytope rotation and single or batch export.2. Trim ImageTrim and crop raster images. Load a texture, then use removal tools (Freehand Erase, Rectangle Selection, Color Picker, Magic Wand) to remove areas. Set output size (Pixels or Percentage), keep aspect ratio, and export trimmed result. Includes Undo/Redo/Reset for editing.3. Image ConversionConvert raster images into vector-style graphics. Load an image, extract lines and fill (CV-based), apply style presets (Blueprint, Neon, Clean, etc.), and export. Useful for turning photos or sketches into game-ready line art or stylized assets.Audio GeneratorGenerate procedural MIDI background music by genre. Customizable tempo, key, and structure. Use as placeholder or foundation for audio in your game.Materials CreationMaterials workflow with submenu:Create Materials Showcase — Preview materials in a demo sceneGenerate All Materials — Bulk material creationValidate Headers — Check material metadataVerify Material-Shader Links — Validate shader referencesOpen Liaison Map — View material–shader relationshipsOpen Specification — Inspect technical specProtection ToolObfuscation workflow in 3 steps:(STEP 1) Setup Raw Scenes For Protection Testing — Prepare scenes(STEP 2) Add Protection Tools — Apply obfuscation (LIGHT, MEDIUM, HEAVY, MAXIMUM)(STEP 3) Verify Protected Tools — Confirm protection is appliedInstaller Package ToolPackage your build into a standalone installer for distribution. Creates ZIP archives and optional Setup.exe with Program Files, Start menu, and Desktop shortcuts.Rule-Based Level Design (12 Genres)Generate levels from prefabs, rules, and profiles. Genres:2D Platformer, Top-Down, Tower Defense, Endless RunnerPuzzle, 2D Shooter, Beat 'em up, MetroidvaniaSurvival / Base building, Fighting / Arena, Roguelike / Dungeon, Racing8-step wizard: Profile → Folders → Scan → Review → Rules → Validate → Config → Generate. Uses prefab catalogs and conventions per genre.Advanced Platformer (Non Rule-Based)One-click 2D platformer: Main Menu, Level Select, Options, and multiple game levels. Pre-built UI, input, save, and game flow.Customizable & Production-ReadyPrefabs, rules, and conventions are designed to be customized. Documentation (00–14), prefab conventions per genre, API reference, and troubleshooting guides are included. Works with Built-in and URP, Unity 2019.4+.Features217+ procedural primitives (2D, 3D, 4D, parametric, fractals)Rule-Based Level Design (12 genres: platformer, tower defense, endless runner, puzzle, shooter, etc.)Advanced Platformer Wizard (complete platformer with menu, level select, options)Asset Generator (export primitives to PNG/JPG/TGA with 7 styles)Audio Generator (procedural MIDI music by genre)Materials Creation (generate, validate, verify materials)Protection Tool (build obfuscation)Installer Package Tool (create standalone installers)Supported OSWindows, macOS, Linux (Unity Editor)Build targets: Windows, macOS, Linux, Android, iOS, WebGLDocumentationDocumentation/00_Overview.md (in package)User guides (00–14) for tools, primitives, API, FAQAI was used for development support: documentation, code adjustments, and Asset Store submission guidance. All implementation and assets are created by the development team. AI did not generate core logic or content.



