Locate asset references across scenes and prefabs to debug dependencies and clean up projects safely.Looking for faster scene switching? Check out QuickScenes - a lightweight Unity Editor tool for organizing and opening scenes quickly.Reference Finder is a Unity Editor utility designed to help you understand where and how assets are used in your project.It allows developers, artists, and designers to quickly locate asset references across scenes and prefabs, making it easier to debug issues, refactor content, and clean up unused assets without breaking dependencies.Whether you’re tracking down missing references, preparing assets for deletion, or working in a large production with shared resources, Reference Finder provides clear and reliable visibility into asset dependencies.No matter the size of your project, knowing where an asset is referenced is essential. Reference Finder makes that process simple, safe, and efficient.Find asset references across scenes and prefabsSearch entire project or limit search to selected scenes and foldersDetect references inside components and serialized fieldsDisplays asset path, hierarchy path, and component propertySupports scene and prefab referencesDetailed and compact results view modesClick results to select and ping referenced objectsContext menu actions (select, copy path, reveal in project, open scene)Cancelable search with progress feedbackEditor-only tool with no runtime impactClean and focused Editor UIRemembers last selected target assetWorks with projects of any sizeDocumentationDocumentation is included in the package.Download DocumentationCompatibility / Tested VersionsUnity 6000.3.6f2Unity 6000.2.6f2Unity 2022.3.62f2 (LTS)Unity 2021.3.45f2 (LTS)This package utilizes code generated and refined with the assistance of Large Language Models (Claude 3.5 Sonnet and Google Gemini).Code Implementation: AI was used to assist in writing the functional C# scripts, including the logic for asset dependency scanning and link detection.UI/UX Implementation: While the user interface design and layout is manually authored by the developer, AI was used to generate the underlying code required to implement these designs within the Unity Editor.All AI-assisted code has been thoroughly reviewed, manually integrated, and tested to ensure stability and performance within the Unity environment.




