Never lose assets again. Recycle Bin adds a safe trash system to the Unity Editor, so you can delete with confidence and restore instantly.Ever accidentally deleted a prefab, material, texture, or folder and then had to search through Git, backups, or old project copies to recover it? Recycle Bin solves that.Instead of deleting assets permanently, Recycle Bin moves them into a dedicated trash system inside the Unity Editor. You can browse deleted items with previews, timestamps, file sizes, and asset type labels, then restore them to their original location with a single click.It works the way you would expect from a desktop recycle bin, but is designed specifically for Unity workflows and the asset pipeline.Recycle Bin helps reduce mistakes, speed up recovery, and make project cleanup much safer — especially during rapid iteration, refactoring, or content-heavy production.Intercepts asset deletion and moves files to Recycle Bin instead of permanently deleting themPreview thumbnails for Materials, Textures, Prefabs, Folders, and moreFilter deleted items by asset type with color-coded labelsSort by date or name (Newest First / Oldest First)Restore assets to their original paths with one clickBulk actions for restoring, deleting, and clearing trashSearch deleted items by asset nameList and Grid view modesDisplays deletion date and file size for each itemPersists across Unity Editor sessionsEditor-only tool with zero runtime or build impactAI tools were used to assist with parts of the development process, including some written materials, visual assets, and portions of code generation. All content was reviewed, edited, tested, and finalized by the publisher before submission.




