A visual editor for branching dialogue with automatic localization via Google Sheets for UnityComplete dialogue and localization system featuring a visual node-based editor for creating branching conversations with player choices. Seamlessly integrates with Google Sheets for easy multi-language support, allowing non-programmers to manage translations without touching code.Key features:Visual dialogue editor with XML export/importGoogle Sheets integration for localization managementMultiple dialogue types: linear, branching, and player choiceAnimated text presentation with customizable effectsEvent system for triggering game actionsDialogue queue system for handling multiple conversationsReady-to-use prefabs and componentsSupport for 7+ languages out of the boxLocalization support for any text elements (not just dialogs)Perfect for:Indie developers building narrative-driven gamesTeams needing efficient localization workflowProjects requiring complex dialogue treesGames with NPC interactions and quest systemsSave hours of development time with a production-ready solution that handles both dialogue logic and localization in one unified system.Support for any PlatformDetailed documentation on setup and useReady-to-use demo materialsNo third-party dependencies (TextMeshPro only)




